her is the whole one :), and i think i did the setup good
** Executing...
** Command: Change Directory
** Parameters: C:gamesHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map" "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map"
** Executing...
** Command: C:gamesVALVEH~1toolsqcsg.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: documents and settingsalgemeendesktopsteamhalflife.wad
Using WAD File: gameshalf-lifevalvecached.wad
Using WAD File: gameshalf-lifevalvedecals.wad
Using WAD File: gameshalf-lifevalvefonts.wad
Using WAD File: gameshalf-lifevalvegfx.wad
Using WAD File: gameshalf-lifevalveliquids.wad
Using WAD File: gameshalf-lifevalvespraypaint.wad
Using WAD File: gameshalf-lifevalvexeno.wad
Using WAD File: documents and settingsalgemeendesktopsteamsheep87.wad
Using WAD File: documents and settingsalgemeendesktopsteamsheep87 sux.wad
WARNING: texture SHEEP87 not found in BSP's wad file list!
WARNING: texture SHEEP87 not found in BSP's wad file list!
0 seconds elapsed
** Executing...
** Command: C:gamesVALVEH~1toolsqbsp2.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:gamesVALVEH~1toolsvis.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"
vis.exe v1.3 (Dec 30 1998)
-- vis
--2 thread(s)
LoadPortals: couldn't read C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.prt
No vising performed.
** Executing...
** Command: C:gamesVALVEH~1toolsqrad.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--2 threads
[Reading texlights from 'C:gamesVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:gamesVALVEH~1toolslights.rad']
No vis information, direct lighting only.
1246 faces
347619 square feet [50057176.00 square inches]
12617 patches after subdivision
22 direct lights
BuildFacelights: 0...
********** ERROR
**********Texture axis perpendicular to face
** Executing...
** Command: C:gamesHALF-L~1hl.exe
** Parameters: -dev -console -cstrike +set deathmatch 1 +map "sheep87"