I just played the map with some bots, and I had a great time.
However, I do have some suggestions about the gameplay.
In its current layout, the third level is underutilized. In fact, I can't imagine any player would ever get up there at all. It takes some time to traverse to the third level, and by the time any terrorist makes his way up there, the hosties would have been rescued.
In addition, it's too easy for the terrorists to spawn-kill the CT's from their current T Spawn points. From the second level balcony area, they can pick off the CT's like target practice.
What I recommend is the following:
1. Move the T Spawn points to the back area here:
2. Instead of having all the hostages grouped in the living room on the first floor, move them to two separate areas. The first area being the second level master bedroom:
And the second area on the third level deck:
This arrangement encourages the players on both team to traverse most of the map. Otherwise, the third level and the second level would not be involved in the gameplay very much.
As for the bots, you can ask my friend
Peter "Barndoor" to manually tune the nav mesh for you. He's a real expert at tuning meshes.
Finally, here is the scoreboard for my brief round with the bots. I had so much fun playing this map. It gets very exciting when the bullets are flying around inside the living room, with hostages falling left and right and glass shards splattering everywhere. It reminds me of the original "Die Hard".
Great job, Kasperg!