Counter Strike Tactics in analasis and mapping.
http://www.websamba.com/tycell/De_Dust2%20Tac%20Break_Jpgver.jpg
Here is a little somthing I slapped together. This is a basic level design layout of DE_Dust2 I put together. The text is mainly about game play variables in mapping (mapping for the game play, not the level).
The main perpose of this thread I have in mind is to share knowledge on Counter Strike, to inspire and to further peoples (including my own) understanding of Counter-Strike mapping. I am looking foward to seeing what people like Ant and Rabid Monkey have to say on such matters.
Edit: PS I could throw in a whole load of other CS tactics and mapping notes and pointers but I am interested to hear what other people have to say first.