func_rotating how can i change direction Created 17 years ago2007-01-10 11:19:51 UTC by orglee orglee

Created 17 years ago2007-01-10 11:19:51 UTC by orglee orglee

Posted 17 years ago2007-01-10 11:19:51 UTC Post #209200
Hello i have 4 blocks over roof i want them spin around that roof.
I've Tied to entity these blocks and choosed func_rotating but i dont know how i can force them to spin around roof. Please help.
My english isnt perfect so Im placeing here an image that should explain this thing. Regards. http://img460.imageshack.us/img460/194/untitled1jb5.gif
Posted 17 years ago2007-01-10 11:27:32 UTC Post #209201
You need to add an origin brush. Make a new brush with the ORIGIN texture applied to all sides. Place in the center of the rotating roof thingies. Now select the ORIGIN brush and the roofs and tie them to a func_rotating. If the roofs allready are func_rotating, Hammer will ask you if you would like to add the brushes to it. Hit yes. Thats all.
Posted 17 years ago2007-01-10 13:05:19 UTC Post #209208
Thank you it works :)
But i have other problem.
When player is jumping under spining blocks he is being killed.
Ive marked that place with red rectangle. http://img348.imageshack.us/img348/6508/untitled1ca9.gif
I didnt tested other places but probobly its gonna happen the same thing when someone jump. How can I prevent killing when player jumps under roof.
I dont want to remove property Damage Inflicted when Blocked because on top of that roof is teleport and I want a player to be able to go to that teleport only when he will press specific button and stop that rootating banner.
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