It will ever be possible in the future to have a FPS game engine based on a 'partical system' rather than polygons?
Say for example, surfaces and models etc are made of tiny particals instead of the normal polygon - kind of like real life atoms...?
Imagine how great this would be, the environment could be made to be fully destructable.
Another thing that could happen is a "3D photograph" could be generated from existing environments - kind of holographic.
The only dilema I thought about is; how would it be textured? Would each partical be coloured like a pixel? :
Do you think this will ever be possible, or would it require enormous CPU power?
I wish it happens one day...