WANTED - Coders for new mod Created 17 years ago2007-01-21 23:47:06 UTC by hlife_hotdog hlife_hotdog

Created 17 years ago2007-01-21 23:47:06 UTC by hlife_hotdog hlife_hotdog

Posted 17 years ago2007-01-21 23:47:06 UTC Post #210171
I am making a new mod which I hope will be very popular. I, however, am new to coding so I need some help. Here are some things I want in my mod but am not sure how to do them.

Grapple Hook (weapon style)
Flying Grunt (with jetpack)
Laser Machine Gun (weapon)

Note there is no need to make models for these items. If you can only provide the code that is fine. If you do you will be in the credits and I may send you a Beta Version once one is up and running. Links to HL coding sites would also be appreciated.
Posted 17 years ago2007-01-22 00:06:06 UTC Post #210173
I am making a new mod which I hope will be very popular.
Don't we all, now? Too bad it's not going to happen. The era when a Half-Life mod could be popular is over. Now it's just small releases that get little attention except within certain groups of people.

Anyway, I don't think you're going to get much help here, because there aren't many coders. Not only that, but it sounds like you're wanting quite a bit to be done for you.
Posted 17 years ago2007-01-22 01:17:22 UTC Post #210177
I disagree srry, or at least I hope you're wrong! :P

There's actually lots of people here that code, and if they're not willing to do the coding themselves, I'm sure they're willing to help in other ways. ;)
Posted 17 years ago2007-01-22 07:44:03 UTC Post #210199
First of all, for a coder to agree to join your team, needs to see some media of the mod first or at least a story...
Posted 17 years ago2007-01-22 08:15:52 UTC Post #210200
Wavelength :: Half-Life :: Coding

Anyway, the things you want probably take quite a bit of coding, so yeah, getting a programmer interested and convincing him it's worth his time would be a good idea. Note that it isn't just providing some code: it probably has to be tailored to those models here and there, and it certainly needs to be tested beforehand.
Posted 17 years ago2007-01-22 10:57:37 UTC Post #210208
Its not coding, its PROGRAMMING. And yes, my brother is a computer scientist geek who can program EVERYTHING and ANYTHING. So I could ask him?
Posted 17 years ago2007-01-22 12:04:50 UTC Post #210213
Athlete, ask him to make me a tool that teleports money to my pockets. kthx.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-01-22 12:50:38 UTC Post #210219
He probably would try to make one.
Posted 17 years ago2007-01-22 17:10:35 UTC Post #210251
/me doesn't even bother insulting the person above in any way

Anywho - you can always try HL Programming

The site's dead, although there's loads of coding tutorials, covering various aspects of HL.
I'm pretty sure, that you'll find, what you're looking for there. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-22 17:45:38 UTC Post #210253
...

You're right, it is dead. So dead that the tutorials page is gone. I checked there quite a while ago when I was trying to learn how to code, or program, or whatever you're inclined to call it.
Posted 17 years ago2007-01-23 23:14:07 UTC Post #210405
Alright, I wanted to try to keep my mod low-key to keep any pressure of release dates and beta versions off my back, but I'll give ya all the SHORT story. I actually have written a longer, more detailed story but I won't release that now.

Urban After-Life is set well into the future (about 3019 or something) the atmosphere has disintergrated, Earth has become a harsh and hostile world. In order to survive, scientists created Enviro-Domes, large energy domes that could shelter entire cities. However, Enviro-Domes could only cover so much area so they created dozens of them to create what is now known as City Zones. The government then ran into over-popultaion problems and chose to exile all criminals out of all City Zones. After decades of this, those exiled criminals returned as the Exile Army and a massive war has begun. The Exile Army used abandoned missile silos to launch bio-missiles at most of the City Zones which almost completly destroyed them but this only caused a new problem. With no atmosphere, Earth was unprotected from the unknown of space and a strange bacteria grew within the sewer under the city zones. The chemicals from the Bio missiles mixed with this bacteria and created a new species. Dangerous slime creatures which could multiply and take any pysical form. You play an Elite Agent who is sent on special missions in a desperate hope to defeat these odds and bring order back to the world.

I have never heard of any game like this which I suppose makes it quite unique. Unfortunetly, the game must also be, so I need to put a lot of effort into it to meet my standards. Now will someone be more willing to help me out?
Posted 17 years ago2007-01-23 23:26:37 UTC Post #210406
Sounds like a nice setting. Is there a defined plot or story, or is it mission based stuff? Either way it does have potential. I think it would be awsome if you started as an exile and you get captured and your talents are put to good use. It would work as far as the solo act goes. Just a thought.

About the slime monsters, a blob model set to additive from the model viewer would make them nearly invisible in the dark but exposed when you shine them with your flash light. i experimented with this and headcrabs. Works quite well and it creepy, but i have no use for it. Sounds like you could put it to better use if you want to.

Hype is good, gets people to inspire and ask you questions you might not ask yourself.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-23 23:46:01 UTC Post #210408
Actually, I did think as an unmodified sequel, you could play an Exile soldier but for now I am concentrating on the player being an Elite Agent who must complete missions while fighting Exile Army and the Blobs.
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