Since i can do some very basic HL SDK coding, and since i managed to get the monster_otis, monster_cleansuit_scientist, monster_zombie_barney and monster_zombie_soldier working in my test project mod, i would like to write a tutorial on achieving this. Because having these monsters from Oppsing Force in your mod/map adds to the gameplay. I mean, why are there only scientist zombies? Thats why i would like to write a tutorial on this subject: How to code some of the monsters from Opposing Force for use in your own project?
The problem is: Its coding. Coding = C++. C++ = hard. So im not really sure people will find it usefull... I will of course provide a detailed tutorial, and give you example code. All you got to do, is copy/paste the code, and put in the right spot which im gonna tell you. You must own a working C++ compiler and developer environment which is compatible with the latest release of the HL SDK (version 2.3 i think) The HL SDK will be downloadable from my site shortly (:thefinger: fileplanet!).
If there are enough people interested in this, and if i get the permission to write this tutorial, ill be happy to do it.