uhm... i was experimenting and... well... the format changed... again... this is definitely worth it. It'll still be good'ol 6D but it will be prettier and more intuitive and interactive than ever. I'll make a new demo and release in a day or so. Plus the new format requires the crowbar at least, so thats added!
screenshots won't explain much, so perhaps a video or demo. plus i don't know why some of the errors occur. still trying to fix bugs as well. So i have my work cut out. but the new format is both easier and harder to map for, but is open enough to design on paper, which helps considerably in planning and construction, as well as the development pipeline.
The new format goes as such:
There are the traditional pieces as seen thus far, and the puzzles type we all know will still be around. The new twist is the way i'm including the environment with the puzzle, as well as a new element that allows you to push holographic puzzle elements to where they need to be in order to solve the puzzle. Retrieving the pieces is a whole new part of each map.
I made this one already and it works beautifully.
Example: there are two pushable linked to two trackpoints for a slider. The actual block that slides between them is missing. One of the trackpoints is lower than the other and is short of the platform with the goal. The other is at the start area. The solution is simple, switch positions of the two track points. Locating the slider block is easy, its in a room off to the side. Clicking it makes it go to its first stop and connect to the track. Now you ride the block from point A to point B and enter the goal.
This was simple, yes. But I can throw a wide variety of hazards, traps, and enemies in between each part of the puzzle, as well as the traditional puzzle type we all know, just for an obstacle.
Much more research is to be done, but with what little i know, i can make this mod so incredibly nice. I just need time to experiment with spirit.
But for content sakes, I'll finish my little map pack so you guys have something to play. Sorry developement got in the way again.