Posted 17 years ago2007-03-29 19:11:31 UTCPost #217466
call me a noob, but i can't figure this out. i dont know how to use outputs say i have an env_explosion called 'boom' and when i walk through this doorway, i pass through a trigger_once how do i make the output trigger 'boom'
Posted 17 years ago2007-03-29 21:35:00 UTCPost #217481
Add an output from the trigger_once where "OnTriggered," target "boom," setting off something like "explode" or "fire," or whatever the event you want to have happen is called. Needless to say, add no delay, if you want to hurt the player!