Okay, here's the Compilation report. Tommy Escondido's error page reports that the "Load Portals:Not a portal file" error is usually located between csg and bsp. Instead for my map it lies between bsp and vis. Could this be a clue to the problem?
** Executing...
** Command: Change Directory
** Parameters: ...Half-Life
** Executing...
** Command: Copy File
** Parameters: "...Hammermapstraincomplex2.map" "...Half-Lifetfcmapstraincomplex2.map"
** Executing...
** Command: ...Hammertoolshlcsg.exe
** Parameters: "...gamesHalf-Lifetfcmapstraincomplex2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: ...Hammertoolshlcsg.exe ...gamesHalf-Lifetfcmapstraincomplex2
Entering ...gamesHalf-Lifetfcmapstraincomplex2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.50 seconds)
Using Wadfile: gameshalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gameshalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gameshalf-lifevalvexeno.wad
- Contains 4 used textures, 9.52 percent of map (264 textures in wad)
Using Wadfile: gameshalf-lifetfctfc.wad
- Contains 30 used textures, 71.43 percent of map (279 textures in wad)
Using Wadfile: gameshalf-lifetfctfc2.wad
- Contains 8 used textures, 19.05 percent of map (395 textures in wad)
added 3 additional animating textures.
Texture usage is at 1.22 mb (of 4.00 mb MAX)
27.17 seconds elapsed
--- END hlcsg
---** Executing...
** Command: ...Hammertoolshlbsp.exe
** Parameters: "...gamesHalf-Lifetfcmapstraincomplex2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: ...Hammertoolshlbsp.exe ...gamesHalf-Lifetfcmapstraincomplex2
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file '...gamesHalf-Lifetfcmapstraincomplex2.prt'
33.38 seconds elapsed
--- END hlbsp
---** Executing...
** Command: ...Hammertoolsvis.exe
** Parameters: "...gamesHalf-Lifetfcmapstraincomplex2"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
********** ERROR
**********LoadPortals: not a portal file
** Executing...
** Command: ...Hammertoolshlrad.exe
** Parameters: "...gamesHalf-Lifetfcmapstraincomplex2"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: ...Hammertoolshlrad.exe ...gamesHalf-Lifetfcmapstraincomplex2
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from '...Hammertoolslights.rad']
[48 texlights parsed from '...Hammertoolslights.rad']
Warning: No vis information, direct lighting only.
21523 faces
Create Patches : 50882 base patches
0 opaque faces
291924 square feet [42037136.00 square inches]
134 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (117.50 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
118.81 seconds elapsed [1m 58s]
--- END hlrad
---I did end up repairing hl and it is updated as far as i can get it to go without using steam (for some reason i can't find my map when i start a steam lan server) But i did try them.
-panda