i've created a new mod folder named "xenovista" i figure thats my mod singleplayer... but i work with a custom wad "megawad" file that contains a lot of new textures...
in hammer everithing looks well but when compiling, the game launch a message box like this "couldnt find valve megawad.wad
the wad file is stored in my mod folder "xenovista", the configuration of hammer paths are well (mod folder: ...xenovista)
but my cuestion is....is extrictly nessesary that wad file is stored on valve folder?.....
i just put it on my mod folder....what can i do?...
i other case the way to embebed wad file within bsp map as shown in tis web tutorials doesnt work on my hammer....heeeeeeeelllllP!
thanks...