hi,
i've been working on a large(ish) map that effectively has large open spaces due to the design.
It has many buildings, but does not conform to the standard 'corridors and rooms' format.
We are getting low fps when looking from one end to another due to the amount of visleafs it's having to draw.
How can I reduce the number of visleafs effectively ?
Should i be using hint brushes to 'chop' areas up or maybe fog will help.
I can't help thinking that i'm missing something, but don't know what.
I hope that all makes sense and that someone can point me in the right direction.
many thanks