I know how the lightmaps work.
Im now trying to compile my map with a specified lights.rad. Im using the lights.rad file from
mdw.breddels1@hccnet.nlhalf-life 2 deathmatchhl2mplights.rad (because this map is for HL2DM), but as i watch it compile, i get all these "Warning: Redundant..." warning. I know what this means, its reading the values from two rad files, probably a default rad file. I know i can ignore this, but i would like to have this fixed. So where are the redundants?
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
[Reading texlights from 'D:Steamsteamappsmdw.breddels1@hccnet.
nlhalf-life 2 deathmatchhl2mplights.rad']
Warning: Redundant 'lights/fluorescentcool001a' def in 'lights.rad' AND 'D:Steamsteamappsmdw.breddels1@hccnet.
nlhalf-life 2 deathmatchhl2mplights.rad'!
Warning: Redundant 'lights/fluorescentcool001b' def in 'lights.rad' AND 'D:Steamsteamappsmdw.breddels1@hccnet.
nlhalf-life 2 deathmatchhl2mplights.rad'!