HL:OIFH Created 17 years ago2007-05-04 20:03:30 UTC by monster_urby monster_urby

Created 17 years ago2007-05-04 20:03:30 UTC by monster_urby monster_urby

Posted 17 years ago2007-07-10 11:11:00 UTC Post #228226
I remember making a Displacer Ball shooting Apache once.
Displacer ball?
Did you change it's health as well or just the ammo?
It'll probably have more health than the normal monster_turret.
You might want to slow down the rate of fire so that it won't create a dead-zone where ever it fires.
.. or I'll reduce the rocket damage and keep it unchanged. ;)

The turret's not quite complete. It still needs tweaking in many more areas..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-10 12:22:28 UTC Post #228235
Aweseome! I love when questions are answered!!
looking forward to this even more now!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-10 13:11:41 UTC Post #228242
Displacer ball?
The displacer gun from opposing force...
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-07-10 13:20:44 UTC Post #228245
Ooooh.. THAT displacer ball. ;P
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-10 15:13:13 UTC Post #228278
For the record, What actually happens if you get hit by a displacer ball fired from an apache?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-10 17:16:08 UTC Post #228287
That was the trick of the Displacer Gun. Primary Fire made it LOOK like it would teleport enemies, but really, it gibs them. =D

Contact grenade firing toilet? flush kaboom
Posted 17 years ago2007-07-11 07:43:16 UTC Post #228379
Heh. Little Update.

It needs some sound work and some slight coding but this idea of Tosse's had turned out really well.

Once its working properly I'll post a vid of it in action.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-11 10:26:43 UTC Post #228394
That's pretty neat, Highlander.
It'd be cool to see that in acion, as for coding - I'd at least give the displacer ball/something similar a shot before asking for the code. ;)

The zombie could use some higher-res textures, otherwise - pretty pwn. ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-11 10:40:51 UTC Post #228395
blue crowbar ftw.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-07-11 11:57:04 UTC Post #228414
I like how his glasses are broken. Nice touch.
Posted 17 years ago2007-07-11 12:22:25 UTC Post #228417
He needs to...

1. Get some sun

2. Do something about those pimples all over his face.

If it's supposed to be a zombie, his skin should be mostly white I think.
Posted 17 years ago2007-07-11 12:45:08 UTC Post #228423
Umm... no. That's not whiter.

You aren't even on the team, why are you doing this?
Posted 17 years ago2007-07-11 12:53:47 UTC Post #228428
Ghetto do you even know what Mr. Friendly was supposed to be for? It was a giant sex alien. It was supposed to rape the weapons out of your hands, and even make the glasses of your face (therefor making your vision blurry).

Stop spamming the good threads with your shit.
Posted 17 years ago2007-07-11 16:05:23 UTC Post #228480
Nice zombie! (not you ghetto)
And i agree with the higher res textures idea.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-11 21:06:49 UTC Post #228523
head in hands

Ghetto, why can't you just not be a fuckhead? I WANT to give you a chance, but every time you just ruin it with something completely fucking shiteheaded like this.

Leave or stop being a cockmunch.

Urby, i came. Awesome work.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-12 02:42:44 UTC Post #228640
No you aren't, what the hell are you talking about? You said it yourself, you just made your first post in the topic a day ago.
Posted 17 years ago2007-07-12 04:03:43 UTC Post #228650
Default LD models suck hard. Use something better as a base.
Posted 17 years ago2007-07-12 11:21:06 UTC Post #228687
Lots. Urby is on fire. ;)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-12 19:31:55 UTC Post #228711
Default LD models suck hard. Use something better as a base.
No. Absolutely no way. No way Jose. No chance Lance. Niett. Negatori. Nuh-uh. Noh-oh and of course my own personal favourite, man falling off of a cliff.

"NNNOOOOOOOOOooooo.o.o.o......"
...
...
...
...
pfft

In other words, we are using LD models with LD textures. End of.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-12 19:33:45 UTC Post #228713
LD is the classic stuff. You can't take that away! =D
Posted 17 years ago2007-07-12 19:42:32 UTC Post #228714
Indeed you can't. I like the whole High-Def thing but Super-Def is too much. When the characters have moving eyes and realistic skins you expect them to act more like HL2's characters.

Instead they look more vacant than before, talking to you while staring in another direction. It makes it feel like every single person in the game is lying to you.

We're sticking with LD simply for the number of enemies you will be facing at once.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-12 19:48:16 UTC Post #228715
Default LD models suck hard. Use something better as a base.
QFT... I dunno why there's some people using that shit... but ok, do what you want...
Posted 17 years ago2007-07-12 19:55:15 UTC Post #228717
Go play Source mods for pretty models.
Posted 17 years ago2007-07-12 20:39:19 UTC Post #228722
No. HL1 engine still supporting very high def models.
Posted 17 years ago2007-07-12 20:44:08 UTC Post #228724
Yeah, but they look like shit, because there's no mipmapping for models. They get all sparkly looking.
Posted 17 years ago2007-07-12 20:51:51 UTC Post #228729
Ok... LD models looks shit and HD models looks shit too then everything is shit...
Posted 17 years ago2007-07-12 20:53:04 UTC Post #228731
No, HD models from Blue Shift look good, but extremely high definition custom ones don't.

Anyway...
We're sticking with LD simply for the number of enemies you will be facing at once.
There is a reason for them using them.
Posted 17 years ago2007-07-12 21:02:42 UTC Post #228734
...but ok, do what you want...
Posted 17 years ago2007-07-12 21:35:53 UTC Post #228735
<3's Srry.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-12 21:36:17 UTC Post #228736
Srry. :heart:

EDIT: WHA!? I CLICKED EDIT DAMNIT!!!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-12 22:59:39 UTC Post #228745
Urb

-1 onfire

im content with LD models. As long as i get to kill lots of stuff and have a slightly amusing storyline.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-13 13:25:22 UTC Post #228819
The HL engine is old. Get over it. Replacing the models with some steroid-induced copy isn't going to change that.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-13 13:59:25 UTC Post #228828
You don't need all that 2000+ polygon crap.

Not then the levels...

...look this good.

:badass:

Hey Daubeh, did you get my message regarding the zombie code?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-13 14:02:23 UTC Post #228829
i like the attention to detail. Little things like one of those blue lights being blown = nice.
:glad:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-13 14:22:24 UTC Post #228832
Yes. Thanks for that suggestion by the way. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-13 14:23:28 UTC Post #228833
Zombie code? No, no message.

Pretty pwn architecture/texturing there, though the lithging is a tad bland in screenie #1, unlike in #2, where the green lit ceiling looks absolutely kickass. ;o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-13 17:40:24 UTC Post #228859
Screenie two is awsome.
Posted 17 years ago2007-07-13 17:47:27 UTC Post #228860
You found a good use for my textures there, I honestly thought those looked kinda shitty except for the pipe ones. Thanks Daubster for the unintentional compliment. :)
Posted 17 years ago2007-07-17 19:15:41 UTC Post #229373
Just a test vid to show you the zombie dude in action.

Note the following before you judge:
  • The zombies will have human blood and gibs.
  • The zombies will have new sounds.
  • The animations aren't done properly yet.
  • The map isn't complete.
Thats your lot. Here's where to go:

Download from Urbanebula.co.uk (2.0Mb)

Watch it on YouTube
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-17 19:28:18 UTC Post #229375
Seen it... Looks pretty good, considering it's WIP and your recommendations. I am not very impressed, but maybe this will change as the mod gets done.
Posted 17 years ago2007-07-17 19:36:47 UTC Post #229376
Looks good, they just need to be placed better... not standing around in the open like that. Also, their reaction time is severely delayed.
Posted 17 years ago2007-07-17 19:59:15 UTC Post #229377
Ah, yeah. Forgot to mention that. No info_nodes placed and this is actually the pre-disaster level. I was only testing them. They're not there now. :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-17 20:00:52 UTC Post #229378
epic. EPIC.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-17 21:14:08 UTC Post #229381
New Zombies are Lol.
Rimrook RimrookSince 2003
Posted 17 years ago2007-07-17 21:47:49 UTC Post #229383
Love the new zombies =D

Gibs = OMFG W00T! Two zombies created quite the mess eh? Loving it!
Posted 17 years ago2007-07-17 23:10:46 UTC Post #229388
lawl!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-07-18 03:54:19 UTC Post #229401
Pwn! ^^
Two zombies created quite the mess eh?
That's just the very tip of the iceberg. ;)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-18 06:49:35 UTC Post #229416
Gib Abuse Alert! :nuke:
Zombie's look cool. Just don't overuse them or it'll be a horror mod :D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-07-18 07:02:28 UTC Post #229420
Loved the gibs..
Imaged the mess of 10 zombies :nuke:
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-07-18 14:07:07 UTC Post #229474
I have seen the mess made my 20 zombies. Its a great way of keeping track of where you've been. If its covered in blood then you've been there. :P
monster_urby monster_urbyGoldsourcerer
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