I've set up a scene in my map where a scientist is talking to you while he is looping an animation using a scripted_sequence.
You walk up to the scientist who is looping an idle animation, when you trigger the trigger_once which is around him he changes animation into a gesture animation (which is also set to loop, but is then shut down by a multimanager) on the same time as a scripted_sentence launches.
Everything works fine except the speach.
He doesn't want to speak until about 5 seconds after the looped gesturing animation is completed.
How can I make him speak on the same time as the scripted_sequence is active?