HL2 Model Texture Error (pink and black) Created 17 years ago2007-08-30 18:47:06 UTC by jackdaniels666 jackdaniels666

Created 17 years ago2007-08-30 18:47:06 UTC by jackdaniels666 jackdaniels666

Posted 17 years ago2007-08-30 18:47:06 UTC Post #233179
Ok, I created a model in maya, assigned it a texture and did everything it says on the tutorial on this site. But when I open it in valve hammer editor or hlmv the model just looks pink and black. please help
Posted 17 years ago2007-08-30 19:59:53 UTC Post #233182
It means Hammer / HLMV can't find the texture files. Make sure you wrote the correct directory for the VMT / VTF inside the VMT. No spelling mistakes? Post the contents of your VMT and I have fogtotten but do you need .qc as well? If so post the inside of that here.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-30 22:45:09 UTC Post #233186
vmt:

"VertexLitGeneric"
{
"$baseTexture" "models/work/work_tex"
"$model" 1
}

qc:

$modelname work/work.mdl
$cdmaterials models/work
$staticprop
$scale 1.0
$body studio "work_ref.smd"
$sequence idle "work_ref.smd" fps 1
$collisionmodel "work_ref.smd" {
$Mass 20
}
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