** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsstone_frogteam fortress classic"
** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlcsg.exe
** Parameters: "c:program filesvalve hammer editormapssfdoomsday" -nowadtextures -texdata 7000
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCThlcsg.exe "c:program filesvalve hammer editormapssfdoomsday"-nowadtextures -texdata 7000
Entering c:program filesvalve hammer editormapssfdoomsday.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 7168000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
12 brushes (totalling 76 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.84 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.45 seconds)
Using Wadfile: program filesvalve hammer editorhlcthlarchivevalvehalflife.wad
- Contains 387 used textures, 92.81 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 14 used textures, 3.36 percent of map (264 textures in wad)
- Contains 1 used texture, 0.24 percent of map (332 textures in wad)
- Contains 1 used texture, 0.24 percent of map (279 textures in wad)
- Contains 3 used textures, 0.72 percent of map (395 textures in wad)
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
- Contains 9 used textures, 2.16 percent of map (9 textures in wad)
- Contains 1 used texture, 0.24 percent of map (8 textures in wad)
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Contains 1 used texture, 0.24 percent of map (32 textures in wad)
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
- Contains 0 used textures, 0.00 percent of map (88 textures in wad)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 95 additional animating textures.
Texture usage is at 5.09 mb (of 6.84 mb MAX)
27.02 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlbsp.exe
** Parameters: "c:program filesvalve hammer editormapssfdoomsday" -texdata 7000
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLCThlbsp.exe "c:program filesvalve hammer editormapssfdoomsday"-texdata 7000
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 7168000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5447 (1.53 seconds)
BSP generation successful, writing portal file 'c:program filesvalve hammer editormapssfdoomsday.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4627 (0.83 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4035 (0.67 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5215 (1.09 seconds)
17.98 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlvis.exe
** Parameters: "c:program filesvalve hammer editormapssfdoomsday" -texdata 7000 -estimate
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1HLCThlvis.exe "c:program filesvalve hammer editormapssfdoomsday" -texdata 7000 -estimate
3188 portalleafs
11358 numportals[/quote]
After calculating the number of numportals, I get your standard "HLVis.exe has encountered a probelm and needs to close - Send Report/Don't Send" error message.
I haven't the slightest idea what is causing this. When I run fast VIS, this occurs randomly once in a while, though if I run my map, it seems as though VIS did run all the way. However I ran full VIS this time, and it appears as though it did not run all the way.
What can be causing this error?