so that as the npc tries to walk to the scripted_sequence, it will move away from the npc and so the npc would keep walking for ever.
The problem is that when the scripted_sequence is triggered, the npc walks to it, stops where the scipted_sequence would be if it wasn't parented, and then sort of teleports the same distance forward.
Its kinda hard to explain, but here is the .vmf and .bsp :
http://www.twhl.co.za/mapvault_map.php?id=4840
-Thanks for any help!
![:glad:](http://192.241.182.11/images/smilies/glad.png)