Thanks.
![:D](http://192.241.182.11/images/smilies/grin.png)
Created 17 years ago2007-11-13 23:23:06 UTC by
St!cK3r
IMO, cliffs and other complex geometry should always be tied to some entity. It saves on compile time, wont cause glitchy lighting and shadows and in most cases, will save r_speeds.That's extremely bad advice.