Hiya, I'm working on my first HL1 mod ('tis a single player campaign). I've already gotten the game to appear in the games list, have tweaked the menu, added a background, and the works.
I've been working in Microsoft Visual C++ 2005 Express on making new weapons.
I'm trying to make an electrified crowbar.
I've made a copy of the crowbar.cpp file and changed various animations and sounds, but I still have some questions:
1) How do I add the actual content to the mod? I heard you are supposed to compile the project file into client.dll or something.
2) I can set weapon damage in the skill file. However, the skill.cfg file has names for weapons like "sk_plr_crowbar1". I searched through the .cpp files, but can't find a thing. How can I tie names like this to the events of attacking with a weapon?
3) A bit of a silly question. The .cpp file shows how you add sounds and whatnot to a weapon, but how do you add a muzzleflash? I cannot find anything in the MP5 cpp file. Is it model based?
Thanks for your help.
Also, finally, anybody know of any good HL1 modding sites? I can't find many. Most resources on modding nowadays are for HL2...