Hello
I was making a map, when I compile it everything goes fine, I use ZHLT of course, I also made a texture for my map which its size is 256x256 and I used it in a func_illusionary entity, everything is fine in the editor but when CS starts loading the map, only two squares are loaded when CS abruptly closes and show the error:
Bad surface extent 4208 at position (-112,-663,-148)
I tried removing some brushes, the most cropped/carved/modified ones, but the problem was not there. I tried removing the entities which used my texture and it worked.
The texture uses pure blue on the background so when se the Rendering Mode to Solid it won't show ingame.
What am I doing wrong?