Dm_Beam beta map Created 17 years ago2008-01-13 14:13:17 UTC by Bruce Bruce

Created 17 years ago2008-01-13 14:13:17 UTC by Bruce Bruce

Posted 17 years ago2008-01-13 14:13:17 UTC Post #243353
Hello everyone, I am creating map for half-life deathmatch - dm_beam.
Sorry for small text, my english is bad. :roll:

Screenshots :
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Posted 17 years ago2008-01-13 16:28:28 UTC Post #243359
Great looking map there, but you didn't need to post so many pictures.
Posted 17 years ago2008-01-13 16:52:27 UTC Post #243360
Quite bloody nice :combines:
Posted 17 years ago2008-01-13 17:21:53 UTC Post #243361
yeah, everything looks great except: http://img177.imageshack.us/img177/6117/photo10ku7.jpg
That hallway looks quite boring compared to the rest of the map.
Other than that..

Very nice lightning and architecture as far as I can see
Madcow MadcowSpy zappin my udder
Posted 17 years ago2008-01-13 21:03:53 UTC Post #243367
the hallway in my house looks pretty boring... not EVERYTHING has to be decorated... (at least for the sake of realism)
Posted 17 years ago2008-01-14 11:06:02 UTC Post #243399
It's possible to:

1. Use decals
2. Add damage (Bits of wall/floor missing etc)
3. Add pipes, gadgets and vent ducts, doors that don't open, switches that don't switch etc
3. Clip the wall multiple times and reshape it with the vertex manip tool
Posted 17 years ago2008-01-14 11:16:45 UTC Post #243400
That fire really needs more realism.

1. Use a different fire sprite. Use this one instead:
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Spritename is xffloor.spr.
2. Add some pulsing light entities(with orange color) to make the fire light up the world around it.
3. Add a fire sound (if you have'nt allready).
4. Some rubble or something. Fire doesn't burn without fuel.
Posted 17 years ago2008-01-15 13:26:50 UTC Post #243483
Ok, i do it! Thanks for comments :crowbar:
Posted 17 years ago2008-01-15 15:18:04 UTC Post #243486
I suggest to use texture lighting instead of the point based one, looks like much more realistic.
tutorial here
Posted 17 years ago2008-01-15 18:55:31 UTC Post #243490
Screenshots 1 and 2 are fucking sexy! :nya:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2008-01-15 19:16:31 UTC Post #243491
@muzz. I believe that fire is the result of him shooting the box. Notice it's in the same spot, and his health bar is down considerably...
Posted 17 years ago2008-01-15 19:20:34 UTC Post #243493
the hallway in my house looks pretty boring... not EVERYTHING has to be decorated... (at least for the sake of realism)
The hallway in my house is! >:D

It's not that it has to be pretty, but it's just plain and.. plain!
It just doesn't go with the rest of the map.
Needs moar lazorz.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2008-01-17 09:00:52 UTC Post #243595
Some new :roll:
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Posted 17 years ago2008-01-17 09:20:53 UTC Post #243596
looks fantastic :crowbar:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2008-01-17 18:45:56 UTC Post #243645
:nya: Thanks :gak:
Posted 17 years ago2008-01-17 19:12:16 UTC Post #243646
Truely stunning work
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2008-01-17 20:18:40 UTC Post #243652
Those first two screens are... wow :heart:
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