help with model Created 16 years ago2008-01-24 20:43:35 UTC by thehalflifedude thehalflifedude

Created 16 years ago2008-01-24 20:43:35 UTC by thehalflifedude thehalflifedude

Posted 16 years ago2008-01-24 20:43:35 UTC Post #244233
allright, heres a "front, back, left, and right" view of my scanner:
User posted image
look at the back view then at the front view. you'll notice the faces for the "metal plate" things on my scanner arent there, but they are on the front. does anyone know what causes this, and how to fix it? cuz' i got the same problem when making the hl2 camera (ceiling camera, the ones you see when you meet berney at the start of hl2)

i REALLY want help on this, cuz only about 2/9 models would usually have only 2 or 3 missing faces. and any others that don't have 2 or 3 faces missing, probably have around 19, 6, 8, 25, or 10 missing faces. i am going to ask once more, does anyone know what causes this, and how to fix it?
Posted 16 years ago2008-01-24 20:45:32 UTC Post #244234
oh, nearly forgot, it's for hl1.
Posted 16 years ago2008-01-24 21:02:01 UTC Post #244239
That face on the model has been "nulled" because this surface is always unscene to the player. That little flying around annoying thing always faces the player ;)

You're going to have to modify the model to fix that up.

Nice to see you again btw :)
Posted 16 years ago2008-01-24 21:05:47 UTC Post #244241
so, if the player can't see the surface on a model, it nulls it? (nice too see you again too aaron.)
Posted 16 years ago2008-01-24 21:08:20 UTC Post #244242
The creator of the model made it like this, just like mappers null surfaces that are unscene to the player to increase performance.
Posted 16 years ago2008-01-24 21:11:56 UTC Post #244243
"The creator of the model made it like this"

actually, he didn't really make it for half life. it was just a obj file when i got it. so, i don't think he could make it that way.
Posted 16 years ago2008-01-24 21:19:40 UTC Post #244244
That face on the model has been "nulled"
They're not nulled, they're just simply selected and deleted. If you can edit the model in max or something, you can rebuild and retexture the missing faces.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-24 21:19:45 UTC Post #244245
The person who made this model (valve) "nulled" that surface to increase performance in Half-life 2. I have no idea who gave you this, but it was originally from Half-life 2 and thats why that surface is like that.
Posted 16 years ago2008-01-24 21:22:10 UTC Post #244246
They're not nulled, they're just simply selected and deleted. If you can edit the model in max or something, you can rebuild and retexture the missing faces.
I'm just trying to make it sound simple for people, thats why null is in a pair of these " ".
Posted 16 years ago2008-01-24 21:23:20 UTC Post #244247
ok, now i think you're both wrong(no offence), cuz i go and play hl2, and you can see the back of the scanner perfectly. all of you guys are starting to confuse me :confused:
Posted 16 years ago2008-01-24 21:51:52 UTC Post #244249
Yes youre right, somebody must have modified it along the way.

I have converted the scanner model from hl2 into half-life format for you (including all the animations). Here is the link, quickly download it because files on sendspace don't stay uploaded for ever.

http://www.sendspace.com/file/z3i66o
Posted 16 years ago2008-01-24 22:17:15 UTC Post #244251
hey, aaron, mabye can you convert the metrocop model?(for my mod)
Posted 16 years ago2008-01-24 22:31:16 UTC Post #244252
You cant really use the metrocop model in goldsource because it doesn't have a death animation, source uses ragdoll to simulate there death animations, so unless you want a metrocop with no death animations or you know enough about modeling to make you're own death animation....
Posted 16 years ago2008-01-24 22:32:51 UTC Post #244253
don't worry, i have a animation. heh, an RAGDOLL animation!
Posted 16 years ago2008-01-24 22:34:50 UTC Post #244255
Posted 16 years ago2008-01-24 22:36:03 UTC Post #244256
so, just convert the metrocop and i'll do the rest.
Posted 16 years ago2008-01-24 22:42:37 UTC Post #244257
Did you simulate a ragdoll animation and output as a regular animation? Smart idea.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-24 22:46:08 UTC Post #244258
"Did you simulate a ragdoll animation and output as a regular animation? Smart idea." yeah.
Posted 16 years ago2008-01-24 22:50:51 UTC Post #244259
thing is, i can't add it to another skeletion.
Posted 16 years ago2008-01-24 22:53:02 UTC Post #244260
Unnecessary quote was unnecessary.
You must be logged in to post a response.