Posted 16 years ago2008-02-04 17:55:12 UTCPost #244977
Waves like the water going up and down? Source 'waves' are part of the animation of the water texture, so you'd need to code the water physically bobbing up and down in order to achieve that effect. The func_water_analog uses a special water texture (I think 'movingplane' is somewhere in the texture name). All other water textures won't render properly when tied to entities like that.
Posted 16 years ago2008-02-04 19:08:11 UTCPost #244984
I never tie the water to an entity.. I just drag a brush over the area I want with water.. texture the entire thing nodraw.. and texture specifically the top of it with the water texture. It works, <3
As for the actual wave part of it.. I dunno, but your water wont be opaque.
Posted 16 years ago2008-02-04 21:08:09 UTCPost #244992
Fake it with a func_train (still in source?) and make it transparent. Than make it a wave shape and have it roll in, go down at the same time, then start all over.
Posted 16 years ago2008-02-04 22:34:39 UTCPost #244995
Spike I was trying to do this myself a while ago, never nailed it down exactly. Like Grim said, they are overlays. Place them over the water along the beach. It takes a lot of playing to get right, so you may want to just create an empty beach so you can compile quickly over and over again. You're going to have to play with them a lot to get it to look good.
If you have any major breakthroughs send be some screenies because like I said, I couldn't get it down just right either. Curving it along the beach is difficult.
Posted 16 years ago2008-02-05 01:15:43 UTCPost #245001
hmm.. might I suggest adding stuff to take away attention from the beach line.
Add rocks, rough up the beach a little bit (the beach line and the heights, make it a little hill-ish), add buoys out in the water, and turn the scale of the water texture from .25 to 1. That'll help I think.
(HL1 waves cant exist, as water textures cannot be parented to moving objects without crashing)
Posted 16 years ago2008-02-05 01:28:56 UTCPost #245002
make it low-tide. it's much more interesting, and you don't need big waves. also play through the half-life beach parts and take lots of screenshots of the water for reference.
Posted 16 years ago2008-02-27 20:02:01 UTCPost #246743
I'm doing it for Ep2. Cliff texture is TF2 texture modified by me so it's a little bit more brown and dark, sand texture is TF2 modified too. Actually the airboat is just for testing, the map is big and I'm too lazy to be running all the time >:)