coders needed! Created 16 years ago2008-02-02 03:51:33 UTC by thehalflifedude thehalflifedude

Created 16 years ago2008-02-02 03:51:33 UTC by thehalflifedude thehalflifedude

Posted 16 years ago2008-02-05 16:33:53 UTC Post #245028
look at the barrel
HAHAHAHA!!!! dude, he barrels like, what? 200 polys? i'm sure it will run perfectly in half life 1.
Posted 16 years ago2008-02-05 16:39:18 UTC Post #245030
Learn to map. Even if your maps suck at first, you have to keep practicing it.
uh, i've been mappig for a year now, i think my mapping skill would've changed by then, but, no. also, whoever said half life couldn't handle such complex maps, go look a few posts up. THERE is you're proof that half life can't handle complex maps.
Posted 16 years ago2008-02-05 17:19:21 UTC Post #245033
Seven years. And I have few maps released.
Posted 16 years ago2008-02-05 19:17:22 UTC Post #245045
I was still noobish after a year. It takes longer than that I can assure you. Remember, you're young. If you actually care to map, figure it out. I rank at 7 years now and I'm only starting to consider myself alright.

Half-life can't handle uber-complex maps. Just because it looks good doesn't mean it's complex. If you looked closer, you would realise that. The transparent textures help alot.

Ag3nt-X did well with the resources given to him through HL1, really well, but it is nowhere near as complex as a well developed HL2 map. Nothing bad is meant by this, it's just the way it is.

Just as Ag3nt-X, I have very few maps released at all. I dont put them on twhl anymore granted, but I have very few released.
THERE is you're proof that half life can't handle complex maps.
I know you meant 'can', but I totally agree with that un-modified statement, hehe.

You've still not soaked up your pride, damn you're stubborn. If only you would pit that ambition at something that made a difference.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-05 19:59:45 UTC Post #245047
Ill bet you havn't mapped any of that "laggy down to 1fps" c17 map of yours?
hey, moron, pay attention, i had to start from scratch like, a week ago. do you know what "start from scratch" means? it means that you had just started something that has no content yet. NOT EVEN MAPS. my computer crashed and i had to remove half life. now i have to start all over again. next time, instead of being a stupid little s***, read the other posts.
I know you meant 'can', but I totally agree with that un-modified statement, hehe.
don't you know what sarcasim is? do you want me to explain it to you like you are a baby?
Posted 16 years ago2008-02-05 20:05:52 UTC Post #245048
this thread should be closed :nya:
Posted 16 years ago2008-02-05 20:13:06 UTC Post #245051
I agree, HL doesn't support all that details from HL2. But at least you can make it look a like using some model props instead of brushwork.
Posted 16 years ago2008-02-05 20:44:45 UTC Post #245055
Requesting the thread be nuked.
Posted 16 years ago2008-02-05 21:05:56 UTC Post #245056
User posted image
I look forward to the next thread.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-02-06 05:40:15 UTC Post #245072
I PM'd him to see if i could get him not to just blatantly ignore my valid questions.
? The engine can't support physics, which is a requirement for pretty much every single puzzle in HL2.
hey, look, i'm allready getting a real time physics engine for half life from aaron.
i lol'd.

Also:
look at the barrel
HAHAHAHA!!!! dude, he barrels like, what? 200 polys? i'm sure it will run perfectly in half life 1.
I was pointing out that it looked like shit compared to HL2 because it had to be simplified to be used in the HL engine.

I also note that you still ignored the rest of my questions, and clearly this is because you don't have answers for them.
give up and preferably become an hero too.
:pwned:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-06 05:50:01 UTC Post #245076
He's gone. Oh well.
Strider StriderTuned to a dead channel.
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