!!LEAKED!! or is it? HELP ME PLZ! Created 16 years ago2008-02-11 03:40:35 UTC by mchappy mchappy

Created 16 years ago2008-02-11 03:40:35 UTC by mchappy mchappy

Posted 16 years ago2008-02-11 03:40:35 UTC Post #245441
i have a map with no holes in it where something could get out but some things are still making it leak :( and i have spent like 4 hours looking for it :
Posted 16 years ago2008-02-11 04:04:34 UTC Post #245443
well its hard to help, with no screen shots or .rmf or .map. did u use the carve tool on strange shapes? it might just be a fucked up error that you cannot see. what about your pointfile?

you can try a huge hollowed out box around your map and make it bright pink. compile it, then wander around and try to find the leak in game. or u can use the box method and box off a section of your map and try to compile. if u get an error keep boxing off areas until u narrow it down.

i used to get leak errors a lot until i decided to stop being sloppy. now i compile often and make sure each new brush i add lines up with the others.
Posted 16 years ago2008-02-11 04:04:47 UTC Post #245444
A leak can be anything down to one unit small; don't automatically think there are no holes. Things to try:

1) Use the pointfile
2) Make sure you haven't accidentally placed an entity in the void
3) Check to make sure that none of the walls facing onto the void are entities
4) Check to make sure that none of your entities poke out through a wall into the void

A suggestion to try is creating a hollow box, just big enough for some of your map, and then compile it with the box in different places; this should help narrow down the area which the leak is in.
Posted 16 years ago2008-02-11 04:20:08 UTC Post #245447
i can give you the whole vmf if you want i just need to know wher to send it

oh yeah and the pointfile just is in random space there isnt even anything there and the thing that it is saying is leaked is a light_spot but its definatly inside the map
Posted 16 years ago2008-02-11 04:28:23 UTC Post #245449
Upload it to the Problem Map Vault. It might not hurt to post the compile log here as well.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-02-11 04:46:03 UTC Post #245450
sorry i dont know where to find the compile log
Posted 16 years ago2008-02-11 04:51:38 UTC Post #245452
Posted 16 years ago2008-02-11 05:12:27 UTC Post #245453
haleluya or whatever it f-ing is XD i done it some how i think it was the displacements i read a tutorial about it and it said they dont seal the map so i done what it said seal it under the displacment but grr now funaly i covered the WHOLE DICPLACMENT now maybe the lights will work : lol


now i will clean up the seal a little :P
Posted 16 years ago2008-02-11 05:45:05 UTC Post #245458
use the edit button rather than triple posting
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-11 05:49:13 UTC Post #245459
Yes, it appears next to your name in the latest post.

Good to hear you fixed your problem, though.
Strider StriderTuned to a dead channel.
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