Mapping - How can I use materials direct Created 16 years ago2008-02-24 20:57:11 UTC by veclast veclast

Created 16 years ago2008-02-24 20:57:11 UTC by veclast veclast

Posted 16 years ago2008-02-24 21:00:29 UTC Post #246547
Hi.
I want to use materials directly from the game's gcf, just like it's possible in Hammer, by default, with HL2, CS:S, DOD, and others.
How can I do that? Also, does it require me to make a custom .fgd?

Thanks in advance.
Posted 16 years ago2008-02-24 21:30:55 UTC Post #246548
...

what?

If you're not using them in hammer, what do you want to use them for?

and if you're not using them in hammer, why would you need an .fgd?

Your question makes no sense
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-24 21:36:09 UTC Post #246549
I am using Hammer.
Posted 16 years ago2008-02-24 22:10:08 UTC Post #246552
the game's gcf
what game?
just like it's possible in Hammer
makes it sound like you're not using Hammer
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-25 10:28:13 UTC Post #246555
what game?
In this case, HL:Source.

I just want to use materials directly from its gcf.
I don't know how else to put it.

So, any ideas?
makes it sound like you're not using Hammer
Well, I would be interested in using the same concept when dealing with models, as well. Gather that I want to use materials from a gcf, regardless if it's for mapping or anything else.
But for mapping alone, I'm using Hammer.

Sorry if the topic is unclear. I was in a rush writing it.
Posted 16 years ago2008-02-25 10:41:35 UTC Post #246582
Afaik, you can't load other GCFs that aren't part of the game you're mapping for. The only way to do it is to extract the textures from the GCF itself and add them to the correct directories. However, you do run into problems with Valve's TOC which, I think, state that you cannot package any of Valve's content into your own map and upload it. That would include taking textures from, say, Counter-Strike: Source and using them in Half-Life: Source.
AJ AJGlorious Overlord
Posted 16 years ago2008-02-25 11:39:56 UTC Post #246585
Are Source SDK's current game configurations set in stone?
Isn't it possible to create a new one? Or modify one to a certain extent, so that it uses materials from another game's gcf?
Posted 16 years ago2008-02-25 12:52:51 UTC Post #246587
It's worth knowing that extracting files from the GCF's of games other than the one you are modding for is not legal.

http://developer.valvesoftware.com/wiki/Talk:Mod_Content_Usage
Posted 16 years ago2008-02-25 16:05:25 UTC Post #246590
First of all, I intend to mod HL:Source solely.

Second, have you looked at the usage tables? It clearly states that the original materials of HL:S can be used for modding purposes, as long as the player of the mod owns the game.
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