Created 16 years ago2008-02-18 05:11:38 UTC by Rimrook
assign a .bmp version of the texture to it in Max 9I've never modelled for HL in max 9 yet. Not sure if there is anything up with it.
(i can't model I'm Dead - :death:)Now is the time learn! Check out Rim's tuts.
Texture Creation COMING SOON: How to make great looking textures in Photoshop for anything you like.i love you rimmy hurry up! me's want to learn how to texture!
I do have a registered version of milkshape 3d. would milkshape do?MilkShape is in no way as advanced as 3DStudio Max but it does the job for simple projects. I use it for simple model hacks.
I still want you to propose these tutorials, Mr. Rimrook.Yeah, but I'd lose the only thing attracting people to my site right now, can't you link them or something so no one has to do any extra work?
make two seperate boxes then weld them by sticking two sides of each box together.The only way I can do it is to delete the box polygons facing each other.
Attaching says that two seperate pieces are apart of the same mesh even though they are completely seperate. Welding is a way of joining vertexes to bind together into one solid mesh.I think I get you. So is there any major performance/practical differences, or are they pretty negligable?
The only way I can do it is to delete the box polygons facing each other.Yup! You're Winner!
Is that the solution?
yes your site does support PHP and MYSQL...and if you want to know what version PHP it is v4.4.7...most likely that will be upgraded to v4.4.8 sumtime soon but yea it is PHP4 that is being utilized now not PHP5...Which means I am able to host a Model Vault for ya guys who are serious about it. It'll help everyone out!
... why a tank? thats an awfully ambitious project for a first model...hmm, i've created a tank for my first model too
select vertexes and edges and clip the Remove tool to drop them without harming the surrounding geometryEnormously useful. Thanks! = )