The very first TWHL3 competition is up!
We will be having a three-day cool-down period before it is open for entries.
Discussion goes here.
More Information
The task is to remake a map from a different game (AND ENGINE) in source or half-life 1. Games allowed are:
Half-Life & HLDM
Counter-Strike
Half-Life 2, Episode 1, Episode 2, Deathmatch
Team Fortress 2
Counter-Strike Source
Spirit of Half-Life (must be a mod)
The map can be either singleplayer or multiplayer, but MUST include a readme saying what game it is for, and whether it is single or multiplayer.
Example readme:
Name: dm_mapname
By: Penguinboy
Game: Half-Life 2 Episode 1
Type: Singleplayer
I must point out that you don't have to make the exact same map - i.e. you can change the texturing, you can change the models (anything to get out of making custom content, if you are unable) - as long as the map represents the map in the screenshots you provide.
I must stress this point: Disqualification is immediate if the BSP file or the mod name does not include your TWHL username.
That is: example names for a BSP is compo25_penguinboy, or dm_mapname_penguinboy (you do not have to go as far as having exact capitals, and if you have funny symbols in your username you can leave them out). Example mod names are "Penguinboy's Compo25 Entry", "Mod Name - By Penguinboy", etc.
Prize for first place (one each for source and gldsrc) is a steam purchase up to the value of US$30, which you will choose, and the game(s) will be gifted to you via steam.
Second and third place for each engine is a personalised letter from the TWHL admin team and an official TWHL sticker. (it isn't a "You're winner" sticker, it's the TWHL logo or something)
Note that to prevent a monopoly of prizes, each user can only ever recieve one prize of the same thing. (you don't get $60 of steam games if you win both engines.)
entries can be .rar or .zip format.
custom content is allowed. just remember we will not be judging the custom content or code.