DEV SPAM!
Comparison shots for the updated models.
I know I wasn't going to show stuff, but I like criticism. Keeps things sharp.
New Glizard:
The long overdue remap of the Glizard. Looks way more believable and less noobish than before. Also, I cleaned up about 1,000 triangles from it so its not as heavy as before. its around 2,000 polies like the rest of the models.
New Navenger:
Navenger wasn't looking like the sketch very much, and after making it look like the sketch, I drew a new sketch and morph the face to look like that sketch then remapped the hell out of it, keeping almost nothing from before. Instead of some lame improvised armor set, I gave him a Russian coat with a hood, will likely be a hooded variant of the Navenger for later. Also, took the time to make a sick set of hands so now he's got realistic hands and fingers. As you can see, I'm still painting. But it won't take nearly as long, because I've set it up to be seamless, so no dodging edges and weird marks. Its noticeable in the already painted face.
Hammerhead Exposed:
Introducing the Hammerhead replacement for the Apache. This one has been under contrstuction for a while, never really got a solid design until recently. Its still being unwrapped so no paint yet.
Also in the works is a new and improved Human Grunt for 6D and a Seidon model for later. After that, things should go smooth. I'm working on the models again because I'm just waiting for Daubster. Besides, the end of the main modelling stuff is definitely within reach. Especially with my incredibly loose schedule this semester, and I have a class that demands output on the project, so I'm actually forced to work on it whether or not I'm feeling up to it. Its now considered homework, how cool is that?
Will update again. I also picked up HyperCam, so I might Speed Paint a model and throw it on YouTube.