After playing gold rush for more than several hours, I have a very mini review:
+ Loooove the idea. It's like point capping except it's a lot hard to reset the point. This brings up the idea of needing a GREAT defense, which is always fun to do.
+ Like the idea of having separate corridors to bi-pass choke points. Leads to some very interesting game play when the defending team forgets about the ways around and they all get slaughtered.
+ Has a lot of places for offensive sentries, which is always a cool idea.
+ The ending is down right epic.
Time for the downfalls:
- The mapping comes off to me as very amateur. It looks good, but the layout is very confusing, almost as if a bad mapper made it.
- On top of strange lay outs and odd looks, the map has a bunch of little things you can get caught on. There's nothing more frustrating then getting stuck on something sticking out of the wall while getting shot at, and end up dying.
- Very tight. Many tight spaces tends to get annoying.
Another note:
- New medic achievements are kind of stupid, but whatever. I wish they were for fun, and not needed to unlock the new weapons.
- The new weapons have very little use for me. I love playing medic, so it's not a bias, but they just seem useless for the most part. The only real exception is the Critzkrieg. Love that gun.
I'm sure there's more, but I'm out of rants.