Need extreme help... big idea, small tim Created 16 years ago2008-07-07 22:01:27 UTC by Ember Ember

Created 16 years ago2008-07-07 22:01:27 UTC by Ember Ember

Posted 16 years ago2008-07-07 22:14:00 UTC Post #252217
Ok, so, I play on a Roleplaying server, that uses a Plugin to enable cash/minute, jail status and the like... but we need a real Roleplay map and not just a DeathMatch map modded to work...

We currently use this map ::http://www.garrysmod.org/downloads/?a=view&id=30316:: to work on, but its much too dark and not nearly 'big' enough with space for all we want. the Apartments are nice start- however things get stuck in them easily and they need to be made bigger- as well as taller.
The combine base is a joke.. its several stories tall, however nothing useful inside, this needs to be changed. Needs an armory, double doors on EVERY entrance. and Complaint Department (next to hospital in this map) needs to be seperate access from the main combine base. The shops are OK, Foto and all that, they serve their purpose. The hospital needs a morgue added as well as an ER. and the whole map needs to be a bit brighter.

Map needs a lot of work in a very short amount of time, so I thought I'd come here to ask for help.

Basically I'd like someone (or several someones) to work on at least a small part of the map, and then provide the files and I'll combine them, give credit where needed for what building, and submit here for everyone to see our work.

I need many 'working' buildings, as it is a City feel, and Role Play life.

Apartment building - housing 2 slightly different shaped apartments per floor (or 4 per floor 2 on each side) 4-5 stories tall. (Think rp_c18_v1 maps apartments) These apartments need Kitchens, bathrooms a secondary area for bedroom, and a main room for furniture (roleplay mod allows to buy/spawn these, so only a openable fridge, stove, sink and bathroom stuff are needed in the rooms) Floor to ceiling needs to be about120 units high.

Police Department/Combine Post Needs 3 Jail Cells, multiple floors, a room for an armory lots of security and double security doors and a command room, as well as a Security room for multiple camera/monitor use.

TV station- this is pretty basic, it will have 1 camera to broadcast to TV/Screens around the map. Doesn't have to be huge, can even be the top floor to:
Movie Theater- would like to have this large 'screen' show a different 'movie' then the TV station's broadcast so possibly in the projection booth add a Camera just for this purpose. (would also be cool to have buttons to switch to TV mode or Movie mode)

Fire Station- pretty basic area made for firemen to hang out, doesn't need the truck, just a basic system and a working Pole would be nice.

Hospital with Morgue. (for injury and zombie fun)
Insane Asylum (for when players get a little out of hand and need a time out)

Graveyard (pretty basic here, maybe a few enter=able crypts for fun and stuff to go to the sewers

Bank (this will be the main spawn point for players)

Casino (especially if we can find a working plugin to help time and blow/win money)

Warehouses (even just big empty ones with a few loading docks and main doors) These are used a lot by our OP builders for events and Antlion spawns and illegal arms dealers.... so 2-3 of these would be great.

I will be working on a Junkyard and Sewers system myself, as well as a Park and hoping to learn enough to push everything together so it fits well. And Shops for use with the plugin...

I want a 'morning light' type sky texture used, not really dark, but not really bright. The city doesn't have to be super gloomy/dark but some back alleys and such will exist.

Any windows you create need to be breakable and look nice (even from the 5th story of apartment buildings

Doors besides combine security doors should be standard doors, and not slide/shift

Combine doors should be the metal security doors I see a lot, and can either slide up or to one side, or even down if able.

Force fields need to be put in place on many 'high security' areas, however need to be deactivated on areas that go to other places (force fields to block off halls that lead no where are alright to have non- deactivateable)

Don't worry about props, these will be added if needed (due to the fact this is a role play server and we can purchase chairs and things ourselves)

Do try and make things very pretty, like texture line ups, making sure doors that slide into a wall don't do the over-lap texture thing and all that remember that 10-15 people will normally be on at once, so anything to help reduce lag is a plus.

Please help me out, server will be going down for a new Host, and many changes are being done to improve performance, and I would like the map up and running before it's been up too long (due to the fact that the Roleplay elemets will be wiped clean and we can all have a fresh start on a fresh map)
Posted 16 years ago2008-07-08 17:53:59 UTC Post #252255
Need extreme help... big idea, small tim
No Problem, I'll go and get big tim.

Seriously though, most of the members of this site are already working in teams or on their own projects.

You may also have a hard time finding any members who take GMod Roleplaying seriously. :/
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-07-08 19:07:31 UTC Post #252262
That's one helluva list.
I doubt you'll find many Source mappers with loads of free time on their hands + willing to map for Gmod RP. Good luck though. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-13 21:43:18 UTC Post #252478
its not really mapping for GMod- thats just the default map. I actually don't own Gary's and neither does the owner, nor many of the admin team in charge of the RP forums and such. That is just the default map that the Plugin uses. We actually had another map, however it was too small and caused a lot of issues.

Any map can be configured in the plugin via Origin coordinates to work for the plugin, so literally any source map can become a RP map, its just will it be a GOOD RP map ^.^
Posted 16 years ago2008-07-13 22:33:18 UTC Post #252479
Welcome to TWHL.

Click Here.
then read the following tutorials after it.

Feel free to ask for assistance if/when you get stuck.

Note:
Those tuts are for HL1, but the principal is the same.

People won't make your map for you.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-07-15 00:01:39 UTC Post #252528
Lol Iam not asking for them to make it for me, just help make parts with me. I know the rules, I been mappin since 1.6 for god's sake, Just needed some help on a tight schedule.

But the )*)((( that agreed to help me jetted. So now I am even farther behind on schedule because I have to do what he claimed he did. Might as well scrap the project.

Oh and by the way if your readin this - to the guy that was helping me - don't ever let me catch you here, your scum. You lied about helping, stole what I had and sent you under good faith then called me a bitch and blocked my messanger by removing my STEAM ID. Good job kiddo- must really be 14.

Whats really sad is hes been a member since 2004, and won some awards, makes me wonder if he stole other people's map ideas for those awards. I thought I could trust him since he had higher credit then someone without a profile or awards or hardly known. Guess I was wrong. A guy named Kissker is helping me now and he's won jack and hasn't even submitted any finished maps on here, but has shown me some he has done, thanks again Kissker for helping, and shame on you Bud for stealing what work I had done and then saying you weren't going to help anymore, when in fact you didn't help at all!
Posted 16 years ago2008-07-15 00:05:49 UTC Post #252529
As you wanted Ember, I logged in after my absence and followed your link to post.

You shouldn't really target "Bud" though, I mean, yeah he stole stuff and that's bad and all, but if you have your copy and such you can prove it's yours and not his, so he's pretty screwed on that. Relax I'll help ya, but you know my availability so if you need it done faster, go head and look for more people, but try to get to know them and read up on them some before you link or send them anything, hate to see this happen again, especially if you get closer to 'finished' on the map.

As for everyone, hey I am.. sorta back.. been rather busy with life and some personal map stuff. Hope to see more of ya again soon.
Posted 16 years ago2008-07-15 00:56:07 UTC Post #252530
Well, I would like to get some things straight-
don't ever let me catch you here, your scum
Ive been here for this long, i'm not leaving;

Also, you've been here eleven days.. What do you propose doing if you "catch me here".
You lied about helping, stole what I had and sent you under good faith
There is no chance I would ever use anything from the VMF you sent me. It's mapped messily, and its textured even worse.

I just deleted it, right now even.
makes me wonder if he stole other people's map ideas for those awards
Wonder away, but I can assure I dont steal people's ideas. Come into the IRC room and ask anyone, I made that map on my own. Besides, its only an entity setup to be honest, and a hard one at that.

I love how you can question the ideas of my entire mapping history with the bailing of one "project".
because I have to do what he claimed he did.
I never claimed to have finished anything. In fact, I waited for the longest time to actually get to talk to you before I started it. I didn't want to start making something that wouldn't be what you wanted.

Even then, you shouldn't expect a well made map within two days of discussing details. I have a life too, afterall.
As for everyone, hey I am.. sorta back.. been rather busy with life and some personal map stuff.
So does he.
then saying you weren't going to help anymore, when in fact you didn't help at all!
I was going to help, I just hadn't had enough time to make a difference yet.

My favorite,
then called me a bitch and blocked my messanger by removing my STEAM ID.
Well, you went emo on me after I claimed I have other things i'm obligated to. I was technically started on yours first, but I've been discussing plans with my friends for far longer which deserves the right of way over an RP map that very few people will likely even care about.

I said sorry by which you replied "Whatever."

Calling you a bitch was appropriate in my opinion after waving off what I truly meant with a "whatever".

Also, the unadd was so you couldn't whine like you've seemingly done above. I guess it didn't stop you.

And lastly,
Good job kiddo- must really be 14.
Do you honestly think your whining is any different? Rallying a pity party I see. From your post above, I dont think you qualify to be above thirteen years of age.
I been mappin since 1.6 for god's sake
Then making up two days of loss shouldn't be a problem?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-15 01:24:13 UTC Post #252532
TheGrimReafer has contributed a lot to TWHL, and he's got many more contributions coming. I'd think twice before trying to attack his integrity, Ember.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-07-15 02:53:16 UTC Post #252534
Posted 16 years ago2008-07-15 02:58:44 UTC Post #252535
Lots of E-drama these days.

gets a bucket of popcorn
Posted 16 years ago2008-07-15 03:29:53 UTC Post #252536
Oh lawd. Drama.
Posted 16 years ago2008-07-15 06:37:13 UTC Post #252540
Oooh. Skeletons in Grim's closet. :D
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-15 16:38:23 UTC Post #252546
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-07-15 17:06:51 UTC Post #252548
Haha, even lower than that.
Posted 16 years ago2008-07-15 19:31:55 UTC Post #252550
Awesome thread! :o Pepper, hand me some of that popcorn, will ya?
Posted 16 years ago2008-07-15 19:59:19 UTC Post #252551
Looks like someone needs to poke the fire
Posted 16 years ago2008-07-15 22:37:35 UTC Post #252552
LOL @ the idea of Grim stealing work.

This thread is a joke, it's just a countdown for shit meeting fan.
Posted 16 years ago2008-07-15 23:16:39 UTC Post #252554
There is life in this thread yet. Let Ember continue.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-07-16 03:25:01 UTC Post #252558
hands the popcorn to Tosse
Posted 16 years ago2008-07-28 22:41:30 UTC Post #253115
No I really have no desire to 'keep this alive' by posting more shit.

Here's the facts:

You said you had nothing else going on, I still have that message even, and you would be glad to help out and help me get that project done.

Turned into a big fat lie. After getting the idea to you and some work done for it and sharing, all the sudden you had a previous project you were working on- yet you just claimed NOTHING and were BORED and WANTING something to work on. You seemed like the perfect person to help out- and it was just a big act.

I have since given the project idea to another mapper and sorta just map for wasting time more then getting anything done. You really killed the desire bad. I do hope Name Omitted get's the idea done, and well, and puts my name on it like he said he would as a "Thanks to Ember, for the wonderful map idea" even though he will deserve 100% credit since he's doing ALL the work.

I just play RP server now and wait for Name Omitted Again to send me the finished map to give the server owner, and am rather anxious since some of his work was threaded here (He needed some help, but amazingly he got it... without the gruff) and he's sent me some screenshots and its very 'basic' looking right now, and textures aren't fully done yet, but the amount of details he is putting in is going to be great.

Anyway, have fun, stop the drama, stop being a jerk, move on with life.
Posted 16 years ago2008-07-28 22:45:34 UTC Post #253116
TL;DR
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-07-28 22:52:23 UTC Post #253117
Emmy calm down.

Lol- no need to hide my name- I am "Name Omitted" Lol. I am really rusty on this mapping thingy and really have no experience with source, so this is quite a project for me. Progress is very slow, but I am getting almost giddy with the amount I have done, yes the map is very 'sharp edge' and 'basic detail' right now, but I hope to smooth that stuff over with proper lighting, good texturing, and lots of work on sounds, and the 'outside'.

As for Grim.. you really shouldn't think about if a map will be used by 1 player or used by 1 million people, a map is a map, they are projects we put so much of ourselves in them (when we really care) and sometimes it really shows, also the amount of time a person is on this forum is rather irrelevant, I mean, I joined a few years back, but I didn't even KNOW this site existed when I started mapping.

Besides, someone who has been on 1 year, dedicating 10 hours a day to their maps, vs someone that has been on for 10 years, giving 1 hour a day for mapping, what's the difference? Chances are, the 10 year mapper knows some tricks the other doesn't but overall progress can't be judged at all, the 1 year mapper might have 10x better maps, or maybe 1 super great map that 'everyone loves and uses', doesn't make either one of them better then the other.

Really awards only say so much as well, I don't really get on the forum for events and award/contests and such, so I will probably never have an award, unless they have a 'old member without awards-award' or something.. which would just be funny if anything, but that doesn't mean I don't enjoy mapping as much as you 'hard core' mappers that win awards on here.

I still enjoy my mapping. Isn't that what really matters?
Posted 16 years ago2008-07-29 00:47:22 UTC Post #253119
No. What really matters is that you have a higher login count than the other guy and whore up all the unofficial competition awards by being the only entrant.
Posted 16 years ago2008-07-29 01:08:02 UTC Post #253124
Fair enough.
Move on with the map already.
Daubster DaubsterVault Dweller
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