I started working on this map last week, after not having done anything for the past 1.5 year. It will have custom models and textures so it still need quite a bit of work. The main layout has been done with, thanks to muzzleflash for helping me with testing it! And im working on the tree model right now. the red light you see coming from the tower(which will be higher) will be flashing on and off.
The map takes place in a military supply base call Delta, set in a lush and rocky environment(custom sky included). Right now i got costum textures for the walls and the ground(grass, tiled floor).
I hope these screenshots explain the map a tad bit better.
This is the radio tower, the player is standing in the lower right corner of the map, looking towards the office area(door next to the fence on the left), the exit of the map(close area,, fence with striped boom) and the loading door(right side, just outside the screenshot). loading area, the crates move from the underground storage along the track to the loading bay for the transport vehicle. in this area workers can safely check the outside of the crates. note that the textures on the crate are temporary. in screenshot 1 the player was standing behind the left sandbag wall. as you can see the road swivels through the map. the player will be able to see some other type of building behind the rocks in the final map. standing on the left of the second sandbag wall, looking towards the control room and the loading bay exit(behind the garage door). Note that the player can shoot through the fence, and yes the snarks will also jump through the fence. another view on the control room, now standing behind the rocks, on the left will be a tree obscuring the view to the control room. this will be the loading bay, you can see the track along which the crate moves and the garage door on the left, the view will be partially blocked. looking from the control room(i destroyed the window) towards the radio tower, as you can see the red flashing light is off in this shot(1 second interval). leaving the control room to the walkway from which the workers can observe the crates passing by, in the distance you can see the maintenance and supply room wich gives acces to the walkways seen in other screenshots. showing off a new texture, i used brushes to let the light fall on it in a correct way, im quite fond of how it looks. On the right you can see the internal checking area, a bit further to it and you will be able to monitor the crates coming from the submerged storage area. just below the crate is area that will lead to the offices, currently still in the grey dev texture. I hope i gave a good impression of what im working on, i cant say when this will be finishd, but i can assure that i will finish it!
C&C welcome!
Thanks to muzz and rimrook for there input so far!