Trying to design a large 'contraption' for a map, need some cogs, but every time I try to shape I get odd errors, so, anyone got any ideas?
Tried reshaping a cylinder - no luck there
Tried adding small blocks and shaping with vertex manipulation- but size/shape and placement was a mess...
Lets just start with a big 16 sided cyl on its side (so its looks like a big circle against the wall) trying to add the 'prongs' so they are same size/shape and will line up with the sides...
The cog will need to rotate on its axis (dead center) and actually move sliding 'against the wall' when activated... but that junk comes later Lol.
Too complicated? I would hope not.. but Iam out of ideas, least for 'easy don't make it 1 prong at a time' methods.