Xen Assault Demo Created 16 years ago2008-10-02 12:08:01 UTC by Sajo Sajo

Created 16 years ago2008-10-02 12:08:01 UTC by Sajo Sajo

Posted 16 years ago2008-10-02 12:08:01 UTC Post #256497
Hello everyone, I should have been uploading the finished mod right now. Sadly I'm uploading the demo and I wont be working on the mod anymore. You can play the demo from the Vault.

Known critical bugs
*Intro movie sometimes gets stuck
*Music at the last map sometimes does not play.
*The 3rd map of the intro sometimes gets stuck (quick save and quick load to fix it)

Special thanks to, Daubster, Tycell and Unbreakable for all of their support.

And of course thanks to, members of TWHL for all of their help.

See the readme file for a full list of credits.

Enjoy.
Posted 16 years ago2008-10-02 12:16:47 UTC Post #256499
why have you stopped??? D:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-10-02 13:06:10 UTC Post #256500
Looks shiney. ill dl

Edit: its kickass!!!
Skals SkalsLevel Designer
Posted 16 years ago2008-10-02 14:16:18 UTC Post #256504
Wow, you remembered me.. <3
Now, if only I had half-life now adays.. bugger!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 16 years ago2008-10-02 14:29:47 UTC Post #256505
Unbreakable, i say you reinstall hl or atlest try it. its worth it. the intro itself is worth 5 stars, not talking about the rest of the mod :)
Skals SkalsLevel Designer
Posted 16 years ago2008-10-02 14:40:22 UTC Post #256506
oh boy , almost 140 mb . I think this mod is huge . You should continue it .
And why you're saying this is a "demo" ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-10-03 06:26:54 UTC Post #256562
Hmmm...theres a lot of issues with the first few maps (intro and gman) Both seem to stop at the end and nothing happens like you said. After I tried to skip to the 3rd map I got a missing frame error for an animated texture and the game crashed. :\
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-03 11:30:45 UTC Post #256570
I really like this mod ! It's ..... totally MODified :D
And the weapons are unique and I really like them too .

Oh and it's really hard to guess how to advance through the level sometimes .
User posted image
I only noticed this picture is actualy a clue after tens of minutes . Then I saw the barrel at the top of the crane .
Very interesting !
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-10-03 11:56:54 UTC Post #256571
ofc I remembered you Unbreakable.

Thanks everyone, to skip the intro movie simply write "map xenmp" into the console or "map xenmp2". I will check the intro maps again and see if I can fix those bugs you guys mentioned.

@The_(c)Striker: Yes, puzzles can be very hard sometimes, ask away in here if you get stuck anywhere and I will try to help.

@The Hunter: Too busy to continue these days :(
Posted 16 years ago2008-10-03 12:19:58 UTC Post #256572
I am totally stuck at the part with the eyes that shoot lasers!
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-03 12:31:09 UTC Post #256573
oh I am going to.. tomorrow I'll have my new pc :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 16 years ago2008-10-03 13:20:48 UTC Post #256574
The changelevel from p1v3 to p1v4 doesn't work.
Posted 16 years ago2008-10-03 13:41:15 UTC Post #256575
the change level from the xen spot where gman talks to you doesnt even get triggered. (atleast for me)
Skals SkalsLevel Designer
Posted 16 years ago2008-10-03 14:44:42 UTC Post #256577
@Muzz: Quicksave and Quickload then try again

@Skals: Open the console and type: map p1v1
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-03 14:50:47 UTC Post #256579
I am totally stuck at the part with the eyes that shoot lasers!
Shoot the white parts of it's neck(?). (200hp-100hp cant remember)
The changelevel from p1v3 to p1v4 doesn't work.
quick save and quick load.
the change level from the xen spot where gman talks to you doesnt even get triggered
Weird, it works for me? Does anyone has the same thing? Quick save and quick load to fix it.

note: If anyone has opposing force installed copy pak0 from gearbox folder to Xen_Assault folder. It should fix some of the bugs that may occur.
Posted 16 years ago2008-10-03 15:00:51 UTC Post #256581
@ sajo: k ill try that

@ urb: i can do that too but thats two chapters ahead and i dont want to cheat
Skals SkalsLevel Designer
Posted 16 years ago2008-10-03 15:15:53 UTC Post #256583
?

p1v1 is the first playable map.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-03 15:28:28 UTC Post #256586
yes. but i got stuck before the first playable map. duh?
Skals SkalsLevel Designer
Posted 16 years ago2008-10-04 15:28:14 UTC Post #256657
p1v1 is the first playable map.
xenmp2 is the first playable map. But you cant play it by typing "map xenmp2" (sorry, my bad)

It has to be triggered by a level_change from xenmp.
yes. but i got stuck before the first playable map. duh?
After you enter the portal (gman speaking). Look around you after the map change and follow the light carefully.
Posted 16 years ago2008-10-05 13:21:17 UTC Post #256695
you really didn't test on Hard mode, did you?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-10-05 14:12:35 UTC Post #256699
you really didn't test on Hard mode, did you?
lol ^^

Actually, I knew that players would waste their ammo on zombies. But they should not. They are slow and player must be stationary for zombies to attack him. So they werent really a challenge. Usually players ignore zombies, (like I do but things start to be more fun if you have a crowbar)
sk_zombie_soldier_health1 "180"
sk_zombie_soldier_health2 "240"
sk_zombie_soldier_health3 "300"

sk_zombie_soldier_dmg_both_slash1 "25"
sk_zombie_soldier_dmg_both_slash2 "40"
sk_zombie_soldier_dmg_both_slash3 "60"
As you proceed to final stages, you will notice blue zombies, which are tougher and stronger. (Headcrabed possessed humans)
dmg_both_slash1 "100"
dmg_both_slash2 "200"
dmg_both_slash3 "200"
I tested the hard mode but got stuck at the pit_drone infested tunnels. I always play on hard mode. I tought you people already noticed that :)
My maps are always hard to beat ;)

Btw people please don't be shy, review! I already know that mapping in the first chapters are horrible and made of narrow corridors. So you guys can be harsh :)

note:
Another possible bug
If you quick save and quick load often in a map. It's possible that the game may crash. I don't know how to fix it. So, you have to open the game and quick load again. :(


And people, please do not cheat. If you find the game very hard. Just play it on easy mode or try shooting every NPC in the head. (x3 damage if it's a headshot)
Posted 16 years ago2008-10-06 10:53:41 UTC Post #256730
User posted image
Are you kidding me? With only 23 HP?

:/
Posted 16 years ago2008-10-06 11:08:21 UTC Post #256731
try shooting every NPC in the head. (x3 damage if it's a headshot)
what was i doing in the video?

aye.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-10-06 14:16:57 UTC Post #256737
I assume that shooting zombies in the head is not really a challenge.
Are you kidding me? With only 23 HP?
Ehm, what? I cant see the image.

edit: Oh, I can see it now. It's possible to finish that map without loss of hp. You can still beat the map with 23hp. Stay behind the obstacles. It's all about timing. Trust me.
Posted 16 years ago2008-10-06 14:28:14 UTC Post #256738
it's not the fact that it's difficult sajo - it's not.

It's just mind numbingly boring.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-10-06 14:34:37 UTC Post #256739
edit: Oh, I can see it now. It's possible to finish that map without loss of hp. You can still beat the map with 23hp. Stay behind the obstacles. It's all about timing. Trust me.
Yeah i got it. Took me like... 5000 tries. :/
Now im stuck near a door with somesort of keylock. Can't find the freaking code anywhere. :/
Posted 16 years ago2008-10-06 15:18:46 UTC Post #256741
Yeah i got it. Took me like... 5000 tries. :/
Now im stuck near a door with somesort of keylock. Can't find the freaking code anywhere. :/
Look inside the store(mini-market).
it's not the fact that it's difficult sajo - it's not.

It's just mind numbingly boring.
Actually, I knew that players would waste their ammo on zombies. But they should not. They are slow and player must be stationary for zombies to attack him. So they werent really a challenge. Usually players ignore zombies, (like I do but things start to be more fun if you have a crowbar)
You don't need to fight the zombies and bore yourself to death. Like I mentioned above, players usually and should ignore them.
Posted 16 years ago2008-10-06 17:20:53 UTC Post #256742
quote]Look inside the store(mini-market).[/quote]

Yeah? And then what? There's this... security card or something there, but the keylock has numeric buttons, and there are no numbers on that card, so wtf? Also, some letters are marked, so i thought converting them to numbers (a=1, b=2, c=3 etc) should get the door open, but no.

:/
Posted 16 years ago2008-10-06 17:36:40 UTC Post #256743
Yeah? And then what? There's this... security card or something there, but the keylock has numeric buttons, and there are no numbers on that card, so wtf? Also, some letters are marked, so i thought converting them to numbers (a=1, b=2, c=3 etc) should get the door open, but no.
Press the use key "e" on the card to examine it more carefully.
It's a 4 digit code. Use the letters to form the 4 numbers that unlocks the door.(It's like one of those drawings in colouring books. Where you form an image by drawing over some dots.) Then enter the code.
Posted 16 years ago2008-10-06 18:00:52 UTC Post #256745
I noclipped. I knew the puzzle and keypad were related. I just cut out the thinking part. :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-06 18:40:34 UTC Post #256746
Shit man, it really is the hardest mod i've ever played. Seriously.
Posted 16 years ago2008-10-06 18:59:56 UTC Post #256747
Not played Half-Quake muzz?
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-06 19:05:15 UTC Post #256748
Posted 16 years ago2008-10-06 19:20:24 UTC Post #256749
Its fucking sadistic. But its meant to be. Yeah, XA is hard as Hell.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-10-06 19:43:44 UTC Post #256750
@MuzzleFlash: link and link. Don't kill yourself.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-10-07 03:22:40 UTC Post #256754
Sup' Saco, how's my fav. homophobe doing nowadays? :sarcastic: :)
Posted 16 years ago2008-10-07 03:45:37 UTC Post #256755
Sup' Saco, how's my fav. homophobe doing nowadays?
^^

You know, I can't resist your charm even if you are gay Freshed :P
Now play the mod!
I noclipped. I knew the puzzle and keypad were related. I just cut out the thinking part. :P
Damn cheats :( I was also going to surround the trigger_change_level with a trigger_load for people trying to get pass the level by noclipping. So they wouldnt be able to get pass the level even if they cheated. But thought that would be a bit too harsh.

But please ask like Muzz did before cheating.
Shit man, it really is the hardest mod i've ever played. Seriously.
You are right, I should have made that code for an optional passage to next level. But I'm just too evil to do that.
Posted 16 years ago2008-10-07 06:25:35 UTC Post #256757
I'm getting some errors when I try to start the mod. Something like couldn't load library .dll or something like that.

I have a pretty good idea of what the problem is though, so when I get home from school I'll play it and get a review to you. :D
But thought that would be a bit too harsh.
Nah, if i get time at the end, I always put some sort of anti-cheat method into my maps. Although a determined wimp loser cheater will find a way. :tired:
Posted 16 years ago2008-10-07 11:26:34 UTC Post #256763
I noclipped too. That security card didn't made any sense to me.

After the keylock door, i turned noclip off and moved on normally. :)
Posted 16 years ago2008-10-07 13:16:09 UTC Post #256772
I noclipped too. That security card didn't made any sense to me.

After the keylock door, i turned noclip off and moved on normally.
I just played the map again to check if anything was wrong.
And I'm terribly sorry the code on keycard actually shows 7512 and the code on the door is 9572. It's a texture error, I forgot to replace the texture on the keycard...Fuck! Even though, someone might think that the 7 could be a 9 and 1 could be 7. (lol)

edit: Damn, this is embarrassing.
Posted 16 years ago2008-10-07 13:20:16 UTC Post #256774
Haha.

MAJOR FAILURE! :D
Posted 16 years ago2008-10-07 13:30:53 UTC Post #256775
hey, even the greatest mappers make mistakes!
Skals SkalsLevel Designer
Posted 16 years ago2008-10-07 13:37:48 UTC Post #256776
Guess thats true...

Even though the mod freaking tough, i like it.
That lab area was probably my favorite part, architecture wise. Great detail work there, Sajo. Its win.

I have'nt completed it yet though.
Posted 16 years ago2008-10-07 14:45:29 UTC Post #256777
hey, is p1v3 the last mission? i no cliped all around the final spot and couldnt find anything that would lead me to a new level :(

and i found a terrible bug. you know the map that didnt load before? well that happened again. so i saved the game, reloaded to that spot and loads of stuff showed around me, including the gman. i dont understand whats the problem, but when i first entered the map there were almost nothing in it. now i load it and voala, i see tons of stuff in it. :\

edit: hey i might of gotten stuck in the cocoon somehow.
Skals SkalsLevel Designer
Posted 16 years ago2008-10-07 15:54:10 UTC Post #256779
hey, is p1v3 the last mission? i no cliped all around the final spot and couldnt find anything that would lead me to a new level :(
the crane map? Level change in that map doesnt seem to work sometimes as well. Quick save and quick load to fix it.
and i found a terrible bug. you know the map that didnt load before? well that happened again. so i saved the game, reloaded to that spot and loads of stuff showed around me, including the gman. i dont understand whats the problem, but when i first entered the map there were almost nothing in it. now i load it and voala, i see tons of stuff in it. :\

edit: hey i might of gotten stuck in the cocoon somehow.
That's not a bug, it's an engine error. There is no way to fix it. After 2 intro maps, all entities do not show up in xenmp. It only shows up if you quick save and quick load. Or you can just type "map xenmp".
Posted 16 years ago2008-10-07 16:10:25 UTC Post #256780
well they dont show up and nither does level change work. i say you should fix it, because that is very unusal of the engine to do so... maybe remake the whole map. theres not much to it really... you could also try making the cocoon bigger
Skals SkalsLevel Designer
Posted 16 years ago2008-10-07 16:21:57 UTC Post #256783
I can send the .rmf and you can see it yourself. There is nothing wrong with the map and I have no idea why it does it sometimes. It must be because of a code written by Gearbox.
Posted 16 years ago2008-10-08 14:01:43 UTC Post #256823
Im stuck again.

What am i supposed to do with that car on the elevator? I turned the generator on, and used the elevator lever in the control room, but the elevator doesn't move. Neither does the car, i can only break it, but that triggers a message saying "You need that car" and the game automatically loads the last saved game.
Posted 16 years ago2008-10-08 14:42:54 UTC Post #256825
Im stuck again.

What am i supposed to do with that car on the elevator? I turned the generator on, and used the elevator lever in the control room, but the elevator doesn't move. Neither does the car, i can only break it, but that triggers a message saying "You need that car" and the game automatically loads the last saved game.
You need the driver. The owner of the car who is dying in the previous map. You need to help him first and take him to the car. Did you cheat again?
Posted 16 years ago2008-10-08 15:19:53 UTC Post #256826
No i did not cheat in that part. I remember that guy, but he would'nt stand up. So i moved on.

Ill go back and try again.

Edit: Looks like i can't go back, the door to the garage is locked.
You must be logged in to post a response.