Help request: Criteria based trigger_tel Created 16 years ago2008-10-28 18:41:17 UTC by totoro^vi totoro^vi

Created 16 years ago2008-10-28 18:41:17 UTC by totoro^vi totoro^vi

Posted 16 years ago2008-10-28 18:42:34 UTC Post #257824
Hola, I'm currently making a conc map for the TFC mod and I've run into the limits of my mapping ability. Some background: my jump map is structured with a hub room, so there is no linear order for the jumps, and because of this I'm unsure how to create an end room for the player once they have completed all the jumps.

What I'm going for is an entity (i_t_g?) at the end of each separate jump that adds a flag or mark to the player and ultimately a trigger_teleport that will work once the player has collected all four flags--my problem is that I know next to nothing about entity work ><

So what I'm looking for is information on how to set up a teleport that triggers once a player has stood or passed through a total of four separate places.

The tele system would have to work with mutltiple players and would need to exclude players that have not yet passed through the trigger areas themselves.

Any help with this is greatly appreciated, thank you.
Posted 16 years ago2008-10-29 09:19:10 UTC Post #257861
You want the player to be teleported (to where?) when he reaches a new place? I don't get it.
Posted 16 years ago2008-10-29 09:52:56 UTC Post #257862
He wants to teleport the player in point E only after he passed through point A,B,C, and D .

That requires a multisource entity .
The problem is , as he said , that this must work for every player :\
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-10-29 09:57:20 UTC Post #257863
I know how to do it for one player, but more players is not possible i think.
Posted 16 years ago2008-10-29 15:06:19 UTC Post #257872
Hrm, if it's not possible I'll have to come up with some other solution.

Thank you for the replies though, I haven't been able to find any information until now.
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