buildcubemapsOk cubemaps are well done , but I have some a problem with the water.
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
Underwater it looks ok : But from a normal point of view it's a hall of mirrors : Why is this happening ? I replaced all prop textures I used ( and btw, why it's wrong to use prop textures on world brushes ? they are rendered anyway :/)
So I'm expecting some help. Thank you.
[EDIT] I used the correct water texture.