what i'm using:
func_dustmotes
point spotlight
small texlight on the end of the light source(parcan prop)
hdr [on] off
the parcan prop and point_spotlight are set about 125 units off the floor. Every thing looks fairly ok, except the floor below is totally black, where there realistically should be a circularish pattern of light. Things i've tried to do to fix with no success:
-placed a small point light at the floor
-made a cylinder textured with nodraw on all sides except the face facing the floor, which is textured with a textlight.
plus other things i can't remember. seriously, i've wasted 2 hours trying to get this very simple effect to look right and it's pissing me off. I could do this in goldsource in about 1.5 minutes using a fade texture, sprites, and texture lighting... Here's a pic of my current lack of progress:Here's the map if you want to check it out!
Lighting in general seems a lot harder in source... i've wasted days of editing time just running simple test maps trying to get the stupidest things to work... fails hard i do... =,(