Changing the fps from 150 to 300 didn't increased the ROF.
Wouldn't it only seem as if it shot faster but infact the gun would still use some part of another code to actually shoot. Isn't the change in the qc file just for the animation ?
Well, i tried editting numeric values in both the qc file and the turret cpp source file, but none of those values seem to change the ROF ingame.
I don't get it.
The first thing i tried was changing the 0.6 value in the Shoot function to something higher, but noo... :/ I could've sworn that that defined the ROF... Guess not.
void CTurret::Shoot(Vector &vecSrc, Vector &vecDirToEnemy)
{
FireBullets( 1, vecSrc, vecDirToEnemy, TURRET_SPREAD, TURRET_RANGE, BULLET_MONSTER_12MM, 1 );
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "turret/tu_fire1.wav", 1, 0.6);
pev->effects = pev->effects | EF_MUZZLEFLASH;
}