Replay value Created 15 years ago2009-04-03 08:55:06 UTC by Skals Skals

Created 15 years ago2009-04-03 08:55:06 UTC by Skals Skals

Posted 15 years ago2009-04-03 09:07:33 UTC Post #264975
hellos. i'm making this sven co-op map here and i want to give it atleast some replay value, so i had this idea;

Is it possible to give an object more than just one spawning place or something like that, so that when ever you reload your map, it might or it might not spawn in the same place as before?

(for those of you that didnt understand what i want, heres an image :) )
User posted image
i dont know if this can be done or not but i hope you get the idea, and i dont plan on making paralel dimensions, for the map will be big and it will be multiplayer. I just want it to be unique every time you reload it.

if this cant be done, how else can i give my map replay value?
(i apologize if there is a tutorial or another forum topic for this)
Skals SkalsLevel Designer
Posted 15 years ago2009-04-03 09:34:46 UTC Post #264979
:pirate: Okay, a cheap and nasty way to do it. Create two monstermakers. each one with a different name, ie 'monster1_spawn1' and 'monster1_spawn2'. Have a multimanager target a trigger_changetarget which will change a trigger_once to target 'monster1_spawn1'. Have the same multimanager target another multimanager that will target a trigger_changetarget that then sets the target of the trigger_once to 'monster1_spawn2'. Then that multimanager targets the first multimanager and teh sequence repeats. have a 0.25 second delay before targeting the opposite multimanager. Then when the player steps in the trigger_once then there is a 50% chance you will trigger it when its set to either spawn 1 or 2.

Make sense?
Posted 15 years ago2009-04-03 09:41:48 UTC Post #264980
Ohh.. I like it. I like it a lot.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-03 09:50:50 UTC Post #264985
:walter: <--- Genius :death: <--- Me...not
Posted 15 years ago2009-04-03 09:56:05 UTC Post #264986
there's a cs 1.6 map that had gates which would be in different positions each round so as to block off certain ways around the map and open up others.

one of the official ones, but i forget which. It's in Source too.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-04-03 10:32:22 UTC Post #264987
ok ill try hl hotdogs method now :)
Skals SkalsLevel Designer
Posted 15 years ago2009-04-03 10:38:13 UTC Post #264988
You could also use an env_beam/laser to randomly target stuff.
Posted 15 years ago2009-04-03 10:58:20 UTC Post #264989
hl hotdogs method works for monsters, but is there a way to doing this to brushes or maybe func_walls for example aswell ?
Skals SkalsLevel Designer
Posted 15 years ago2009-04-03 15:43:40 UTC Post #264994
Does'nt sven-coop have a trigger_random you could use for that? I remember playing a map that had random monster spawns for the first half of it, it was interesting.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-04-03 16:25:35 UTC Post #264995
cool ill try that out too then.
Skals SkalsLevel Designer
Posted 15 years ago2009-04-03 19:59:39 UTC Post #264998
The same method can be applied to brushes, eg, a func_wall_toggle. Instead of a monstermaker, target one of two func_wall_toggles that start solid. One will disappear...
Posted 15 years ago2009-04-04 04:54:45 UTC Post #265009
oh, neato. thanx for the help then.
Skals SkalsLevel Designer
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