Malformed faces? Created 15 years ago2009-04-07 16:39:38 UTC by Elementx8 Elementx8

Created 15 years ago2009-04-07 16:39:38 UTC by Elementx8 Elementx8

Posted 15 years ago2009-04-07 16:39:38 UTC Post #265187
Ok, so heres the problem. I used to be able to compile this map fine, but after i took out some stuff i started to get the error "Malformed Face Normal" or something, idk what that means but i can't seem to find the problem plus the pointfiles given to me don't work for some reason. The worldcraft error catcher thing doesn't catch it either. Help would be appreciated

.map file : http://files.filefront.com/e+jailbreak+v1map/;13550242;/fileinfo.html

script-

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: hlcsg -nowadtextures e_jailbreak_v1
Entering e_jailbreak_v1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(4.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(17.16 seconds)

Using Wadfile: \program files\valve hammer editor\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve hammer editor\halflife.wad
  • Contains 13 used textures, 92.86 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\liquids.wad
  • Contains 1 used texture, 7.14 percent of map (32 textures in wad)
Using Wadfile: \program files\valve hammer editor\rain.wad
  • Contains 0 used textures, 0.00 percent of map (4 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
21.98 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: hlbsp e_jailbreak_v1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'e_jailbreak_v1.prt'
27.44 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: hlvis e_jailbreak_v1
1996 portalleafs
6113 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(22.50 seconds)
LeafThread:
(233.34 seconds)
average leafs visible: 237
g_visdatasize:104619 compressed from 499000
256.58 seconds elapsed [4m 16s]

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: hlrad e_jailbreak_v1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from info_texlights map entity]
[2 texlights parsed from info_texlights map entity]

7696 faces
Create Patches : 28678 base patches
0 opaque faces
166942 square feet [24039770.00 square inches]
7740 direct lights

BuildFacelights:
Malformed face (270) normal @
(2018.00, 2269.00, -254.00)
(2018.00, 2271.00, -254.00)
(2018.00, 2271.00, -244.00)
(2018.00, 2269.00, -244.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---
Posted 15 years ago2009-04-07 18:48:29 UTC Post #265191
Alt-P while in hammer, click on the one or many "texture axis perpindicular to face" errors, and click the "fix all of type" button, and the error should disappear from your compile log. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-07 19:04:25 UTC Post #265193
it does not come up with any of those problems
Posted 15 years ago2009-04-07 19:21:45 UTC Post #265194
User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-07 19:50:13 UTC Post #265195
mine only gives me 1 error; info_texlights has unused keyvalues

so i don't see any of those other errors it doesnt come up with them
Posted 15 years ago2009-04-07 19:58:25 UTC Post #265197
I dunno try a newer fgd maybe?(i'm using this one) What version of hammer are you using? (i'm using 3.5 beta)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-07 20:12:18 UTC Post #265198
um i think i'm using 3.4, where can i get 3.5?

plus i still can't see the errors with your fgd, maybe if i got 3.5 it woul work...
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