Hello.
I just started fiddling around with animating HL models using Milkshape 3D, and have a few questions.
First, how would I go about adding a custom animation to an existing HL model? I decompiled the Barney model and used the mesh and skeleton as a base for the animation, but I haven?t made any changes to the model itself. I want to add my animation (which I already exported as a sequence smd) to the Barney model, so that I can use the sequence in-game.
Also, are there any limits on how many frames a single animation can be in HL? Currently, my animation is on 400 frames, but I?m thinking of making it even longer.
Lastly, if I were to make a skeleton for a model from scratch, how can I make it so I am able to move different parts of the mesh in animation mode? When I made my Barney animation, I could only rotate joints, if I tried to use the "move" tool on them, the mesh would be completely messed up - however, there was a joint (seemingly not connected to any part of the mesh) that I could move that would move the entire model without strange results.
Thanks.