Map wont run Created 15 years ago2009-06-03 01:42:25 UTC by kkkaiden kkkaiden

Created 15 years ago2009-06-03 01:42:25 UTC by kkkaiden kkkaiden

Posted 15 years ago2009-06-03 01:42:25 UTC Post #267851
In Valve Hammer Editor when I press the 'Run Map!' button at the top it opens a window called 'Compile Process Window' and it says

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Counter-Strike 1.6 V35

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Counter-Strike 1.6 V35\a.map" "C:\Program Files\Counter-Strike 1.6 V35\a.map"

** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlcsg.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6 V35\a"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlcsg.exe "C:\Program Files\Counter-Strike 1.6 V35\a"
Entering C:\Program Files\Counter-Strike 1.6 V35\a.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...70%...80%... (0.03 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
10%...20%...40%...50%...70%...80%... (0.20 seconds)

Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\cs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\cs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\itsitaly.wad
  • Contains 2 used textures, 100.00 percent of map (99 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\torntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\custom9.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 v35\cstrike\untitled30.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.25 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlbsp.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6 V35\a"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlbsp.exe "C:\Program Files\Counter-Strike 1.6 V35\a"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files\Counter-Strike 1.prt'
0.23 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlvis.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6 V35\a"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlvis.exe "C:\Program Files\Counter-Strike 1.6 V35\a"
87 portalleafs
228 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
average leafs visible: 43
g_visdatasize:1118 compressed from 957
0.11 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlrad.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6 V35\a"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\COUNTE~1.6V3\NEWFOL~1\hlrad.exe "C:\Program Files\Counter-Strike 1.6 V35\a"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

1185 faces
Create Patches : 13400 base patches
0 opaque faces
232161 square feet [33431242.00 square inches]
10 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.08 seconds)
visibility matrix : 10.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.58 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.23 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.52 seconds)
Transfer Lists : 44622600 : 44.62M transfers
Indices :     4891136 :    4.66M bytes
   Data :   178490400 :  170.22M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.91 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)
62.64 seconds elapsed [1m 2s]

--- END hlrad ---

** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6V3\hl.exe
** Parameters: +map "a"

then it opens up a black screen and closes it. :\
Posted 15 years ago2009-06-03 03:20:35 UTC Post #267855
The command line of Half-Life, just in case you don't know.
Jessie JessieTrans Rights <3
Posted 15 years ago2009-06-03 10:41:17 UTC Post #267880
ok ill try thanks
Posted 15 years ago2009-06-03 10:50:14 UTC Post #267881
First of all download new ZHLT tools.
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