Hi! I've had this problem bugging me a few days now.
What I'm making is a few '' rocks '' falling down from the roof with a fast speed and being triggered from a button. And the env_beam with every info_target around it with func_buttons on the info_targets representing all the rocks. So the env_beam with the info_targets will be my ' trigger_random ' workaround and it works very good! No lag either. but I can't get the Env_beam to turn off when I want it to do so. I want the env_beam to turn off after 10 seconds.
My setup:
Func_button
Name: rock_btn
Target: bigbeam_mm
Multi_Manager
Name: bigbeam_mm
bigbeam .01
rocks_quake .01
Env_shake
Name: rocks_quake
Env_beam
Name: bigbeam
And so on. That is basicly it, only that I have 13 info_targets around the env_beam with func_buttons on them that target each rock, so when the beam hits one func_button randomly, that rock will ' fall ' down
So How can I turn this damn Env_beam off?
I believe it's something tricky, So I'll let it to you, oh smart community to help me!