The "Official" Competition 27 Created 15 years ago2009-06-08 01:26:32 UTC by TheGrimReafer TheGrimReafer

Created 15 years ago2009-06-08 01:26:32 UTC by TheGrimReafer TheGrimReafer

Posted 15 years ago2009-06-30 21:11:47 UTC Post #269204
Haha...might as well Imus, I've hit a MAX_PATCHES error so I'm going to do some optimisation today and do a -sparse compile...otherwise my entry is mostly done.
Posted 15 years ago2009-06-30 21:29:39 UTC Post #269205
Im affraid i'll probably be running into the max_faces error soon myself while I have much more to do...
Posted 15 years ago2009-07-01 09:34:14 UTC Post #269228
I believe i can start working on the gameplay later tonight. As i should have the majority of the brushwork completed, and the level sealed in, leak free.
then from there its: lighting - extras - optimization.
18 days SHOULD be enough :)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-02 00:12:05 UTC Post #269266
Good news! The fog effect is in perfect working order (thanks guys) and with the optimisation I did yesterday I reduced compile times down by 1 hour! So I'll do a bit more of that, otherwise it's all finished and will appear in the map vault in a few days. (although the map itself is 10.2mb alone :P might take a while)
Posted 15 years ago2009-07-03 19:24:44 UTC Post #269372
I'm not releasing my map until judgements are made unless they take forever. I might post a screenshot or two but I think its a better idea to wate. Ive been going on lots of vacations and working a lot and july 10th through the 14th i'll be out of town so im not sure that i'll have time to finish my entry or not but I will try. edit--Got cut from work tonight so ill get a few hours in.. :crowbar:
Posted 15 years ago2009-07-03 22:00:54 UTC Post #269379
I plan to release mine on the 18th. No point in releasing anything too early.
Posted 15 years ago2009-07-04 03:03:46 UTC Post #269381
Hmm...this is true...I might push the limits some more anyway...but I won't do much just add more trims and such...still have 15 days to go...
Posted 15 years ago2009-07-04 16:00:51 UTC Post #269401
User posted image
A lot of work so far, but a lot of work to go
User posted image
I'm not sure how I'm going to fill the space yet. Even with 15 days left, I don't know if I will finish. :\
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-04 16:28:26 UTC Post #269403
Is that goldsrc? :o
The background doesn't look too good, maybe you should replace it, in case you haven't thought about that already. Other than that, it already looks superb.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2009-07-04 16:52:37 UTC Post #269406
Looking good, Rim.

I haven't even run any test compiles on mine yet... should probably start doing ingame testing.
Posted 15 years ago2009-07-04 17:08:32 UTC Post #269411
Wow awesome, both of your maps look great! this competitions gonna be a close one. My only worry is that the engine won't handle my map but if it does I think i'll have a chance. Btw im making a deathmatch map of course.

Haven't compiled yet? I compile my maps like every five minutes for scaling and stuff. And I texture as I go unlike rim..
Posted 15 years ago2009-07-05 14:25:33 UTC Post #269462
If I texture as I go, I end up making a bunch of things out of a few textures and do a second pass anyway. So I'd rather use a dev texture for starts anyway.

I'm gonna eat breakfast and get back to work.
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-05 16:08:26 UTC Post #269464
I don't think I stand a chance of getting a podium. Doing it just for fun. :)

Heres the a shot of some of the inside area. Theres alot your not seeing in this shot. ;)
User posted image
Moaby MoabyMk. III
Posted 15 years ago2009-07-05 17:13:57 UTC Post #269465
My qrad.exe is encountering problems when I compile which is making my map full bright. Im sure the reason is that I had a huge skybox around my entire map and when I made it bigger the problem happened and my face lights were at 95% before I did so. I usually map with a skybox and than at the end erase it and add the skies where they go but it looks like i'll have to before im finished with the complete structure of this map..
Posted 15 years ago2009-07-05 17:55:03 UTC Post #269467
I think you're here long enough to know that qrad is an old and outdated tool, as well as qcsg, qbsp and vis. You need to upgrade to ZHLT bad!

http://twhl.co.za/forums.php?thread=16333
Posted 15 years ago2009-07-05 21:16:07 UTC Post #269469
Nice Rim...it's like the complete opposite of my map :walter:

And It's looking good Moab! :D

I'm doing more runs over my map, bit of decorating and trims. Also adding more destruction the overall appearance of the map as thats what it is. A castle partially destroyed by lava flows. It's coming along nicely. Might also add more towers for appearances sake. You won't actually be able to climb them but its just for looks but thats A big thing as i have to extend the skybox again to do it. And how does everyone feel about moving clouds?? Assuming of coarse I can figure out a way for them to have faded edges...
Posted 15 years ago2009-07-06 00:57:39 UTC Post #269477
User posted image
The numerals on this clock were a pain in the ass. That is all.
Posted 15 years ago2009-07-06 07:57:16 UTC Post #269489
Yeah i basically lost all hope for my source map. I'm getting a leaf portal saw error that I cant fix. The compile toos tell me to run... some compile command but i really have no clue.

If you're good with source troubleshooting, could you take a look at my error thread in the source section? My map compiles but the error makes all the lighting look like utter shit, and the water doesn't show up and i'm losing all motivation because it's just crap. Crap crap crap crap.

If i can't get this to work, I might just hack something together in goldsource :(

It's probably not going to look good either....

Damn source engine. It will be my destruction
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-06 15:03:15 UTC Post #269504
Ok i've been searching for my leak for three hours now does anyone have any suggestions or programs they use to find leaks that work? I've found about six causes of leaks but fixed them yet I still get the error.
Posted 15 years ago2009-07-06 15:14:22 UTC Post #269508
Try the patch method, then if that won't work, maybe someone else can figure it out.
You can always delete the map once the problem is fixed.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-06 15:25:21 UTC Post #269510
I always used the pointfile.
If that doesnt work, i hide everything except for the void-sealing brushes, and i fly around in hammer until i find something.

That's only after the pointfile doesn't work.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-06 15:38:36 UTC Post #269511
Cordon bounds tool works fine for me. You should try it, what it does is it cuts your map into segments and then you compile them seperatly. This narrows down the space inwhich your leak could be.
Moaby MoabyMk. III
Posted 15 years ago2009-07-06 16:28:00 UTC Post #269516
Hotdog, don't take part in this competition! You're making me look bad already!

For the clouds, how about a cloud texture on a func_train with additive render mode?
Posted 15 years ago2009-07-06 19:39:14 UTC Post #269519
:crowbar: I found the leak. It was "huge" I can't believe I found every one except for it. Now my light data is only at like 60% vrs. the 99% it was at with my skybox. Now im sure I can finish.
Posted 15 years ago2009-07-06 23:53:08 UTC Post #269542
I got about 10% of my entry done, but figure with several extensions to the contest, my entry should be done in time. I'm figuring the contest will be extended at least until mid August, if not later.
Posted 15 years ago2009-07-07 00:19:52 UTC Post #269546
i doubt it, they made it this length because this is the only time the judges have off to judge. afaik.
Trapt Traptlegend
Posted 15 years ago2009-07-07 00:27:13 UTC Post #269547
I'm -1% done. I was finishing the structure and hammer just randomly crash closed without saying a word and I hadn't saved.

Note to self: Save more often.
Posted 15 years ago2009-07-07 19:14:03 UTC Post #269624
Progress - 2%
Reason - Fuck source for now i don't have time for it's shenanagins. I'm starting over in goldsource.
Start the clock: 12 days
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-07 20:07:39 UTC Post #269631
The more I work on my entry... The more I don't want to work on my entry.
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-07 20:29:01 UTC Post #269633
Tell me about it. That's how the source one turned up. I was sick of booting up the sdk to quit because of frustration.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-07 22:12:21 UTC Post #269640
Ya know what? I'm out. I only entered because people wanted me to.
FYI: I designed the layout anyway.

Peace.
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-07 22:19:51 UTC Post #269641
I'm half expecting a surprise entry.
But then again. You're 100% right. This is turning out to be NOT fun anymore :(

Progress is progress though, and i'm making some headway in the goldsource version. I want to say i'm about 15% done.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-07 22:27:40 UTC Post #269642
Well this is turning out to be a great competition.

Any suggestions on competitions that ARE fun? It's kinda annoying only getting one or two entries each time :|
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2009-07-07 22:30:53 UTC Post #269643
:cry: Awwww....come on guys...it's not meant to be easy...hence why it's a Layout competition...please please please enter free cake for all who submit an entry :heart:
Posted 15 years ago2009-07-07 22:40:40 UTC Post #269644
Well it's fun. But i'm still getting over the fact that i spent the last 5 days trying to get this ONE thing in my source compo and it didnt work, so i got pisssed off and just started doing it in goldsource. I'm making a lot of progress and i'm getting over the fact i wasted the first 60% of the time. But at least i can make some steady progress now. so ALL IS WELL! :)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-07 22:40:43 UTC Post #269645
I'm still in.
Posted 15 years ago2009-07-07 22:54:26 UTC Post #269649
This is turning out to be NOT fun anymore :(
Are you growing old?
Posted 15 years ago2009-07-07 23:31:34 UTC Post #269653
lol.. well if anyone wants to track my progress - you may do so.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-08 02:40:29 UTC Post #269657
It's 2009, not 1999. Even the source engine is dated and has its age. If mapping was more sandbox-like, it would be totally awesome. That's why I'm just sitting around waiting for NS2 to come out.

In the mean time, I need to refeul my terribly derelict website and make it pro ready in under 10 weeks, complete with a full gallery, demo reel, etc.
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-08 07:42:01 UTC Post #269671
Yeah. I was gonna mention maprookie.com, but then i forgot. I think the last time i was on it i was checking out your 3ds max tutorials. Which are awesome, btw.

You do have a point tho. The engine IS dated.
Shit, it was old when i started mapping. I'm just waiting for Hl3, or HL2 EP 3. Or something.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-08 13:01:08 UTC Post #269698
Hope HL3 will have a new source engine build. It must have... and if it has, we get new mapping meterials!

Anyway, I have submitted my entry so, I guess i'm in.
Moaby MoabyMk. III
Posted 15 years ago2009-07-08 13:53:56 UTC Post #269703
HL3 will have a new engine. With particle water simulation so you can pour it of of props and stuff.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-08 14:36:19 UTC Post #269707
I hope it looks better than that dev video they released last year.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-08 14:49:46 UTC Post #269708
Zelda or it didn't happen. :D

It's either valve makes the water and ragdolls more realistic, or they make their own VR console.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-08 14:51:41 UTC Post #269709
They better add more flexibility with displacements. Because right now you have to be a fucking art major in order to do anything with them correctly.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-08 15:17:17 UTC Post #269710
I think displacements are flexible enough as it is. The only thing I would ask for is more subdivision options, really.
Posted 15 years ago2009-07-08 15:33:33 UTC Post #269711
Well sorry I took a shit on the parade's path. This is the third time I've recently done something just because people wanted or expected me to and I'm not terribly thrilled about it. I just don't want to be a clown with my skills.

Life tends to have the amazing ability to dump responsibilities on me whenever I try to have some fun anyway. It never fails.
Rimrook RimrookSince 2003
Posted 15 years ago2009-07-08 16:16:19 UTC Post #269713
Gotcha, don't do anything you do not want to when it comes to mapping. Doing the compo isn't a requirement of being a TWHL member.
Moaby MoabyMk. III
Posted 15 years ago2009-07-08 19:14:04 UTC Post #269722
Yea plus this idea was really lame in my opinion. But its definitely good practice. hopefully I can win so that I can help decide the next competition. I wish I was around for the map something unique competition, I would have had a lot of fun with that one. Either way compos are just a fun way to show your mapping capabilities to the members and to map something you normaly wouldn't care to put the effot forth doing so. Hopefully you change your mind rim, your map was looking pretty intimidating. Either way I just enter because I want to so I cant really say you should. I just want some competition.
Posted 15 years ago2009-07-09 00:07:43 UTC Post #269732
about 40% done with mine
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