That's interesting, I had never seen that.
But is the sky there? I don't see it!
Edit:
Talking about ancient stuff, I just came across the Uplink Extended minimod in the Map Vault. But I haven't played the original one so I don't know what's different? Is there any way I can get that?
Also, a few implementation questions that are eating my mind:
1. How do you get a brush camera model to appear like it's always looking at you? Seen it in CS too and never worked out how to do that.
2. How could an entity be activated only when a momentary_rot_button reaches a certain position? As in, when you get the satellite dish to face the correct direction.