decreasing w_poly - large areas Created 14 years ago2009-07-28 07:30:08 UTC by ninja defuse ninja defuse

Created 14 years ago2009-07-28 07:30:08 UTC by ninja defuse ninja defuse

Posted 14 years ago2009-07-28 07:30:08 UTC Post #271039
hello i have been mapping a city, a little street which is running low poly, then i have decided to map a bigger city (like those from Deus Ex game)

-------> http://h.imagehost.org/0240/biggercity.jpg
w_poly 700-900

compiled with fast vis (just map testing)
does compiler parametres depend on r_speeds??
Posted 14 years ago2009-07-28 07:41:01 UTC Post #271040
Usually Running a compile with full vis and Extra Rad is more accurate and will cut down your polys. The 800 limit is SO 1998. Most modern computers can sneeze more power than it takes to run a map with that many.

Unless this is a multiplayer map i wouldnt worry about the polys right now.

If it is a multiplayer map, just try and keep it under 1500 or so.
Tetsu0 Tetsu0Positive Chaos
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