I keep getting those big shadows like they're being made from another building. if someone could please help me out. it some glitch with the light_environment.
if I compiled the map in full vis would that maybe fix the issue?
Created 15 years ago2009-09-15 22:22:20 UTC by n00b #2
Tie it to nothing. Send it all to World.I have done this and still i get the same shitty shadows ><
Then make the detail stuff like all those bendy corners func_wall again.
Vis and rad will take longer, specially with vis -full rad -extra but the lights and shadows will be better.