Posted 20 years ago2004-05-18 16:36:22 UTCPost #27587
ok so i tried to compile my map and i had like 264 dirt textures.... so i changed them to null... still exceded max patches..... so i cant have unlimitted null textures?
Posted 20 years ago2004-05-20 03:41:18 UTCPost #27759
you can use null wherever you want, it just means the engine wont ever render that surface (thus lower r_speeds). Just run zoners HLRAD with -sparse or scale up the dirt, ideally both or itll look shite if its endlessly repeating.