Well, what do you think I should do? Created 14 years ago2010-01-13 18:17:17 UTC by Suparsonik Suparsonik

Created 14 years ago2010-01-13 18:17:17 UTC by Suparsonik Suparsonik

Posted 14 years ago2010-01-13 18:17:17 UTC Post #277866
You guys are saying I'm not ready to start this mod yet, so what do you think I should do before I even think about working on this thing?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-13 18:19:58 UTC Post #277867
tell your friends and family your going into seclusion for about a week.. and to bring cold water/booze
Posted 14 years ago2010-01-13 18:22:47 UTC Post #277868
1. Go outside and play some football or something, or just for a walk so you're not so bored anymore.
2. Come in the house. Eat, drink, take a shower....
3. Go to the computer. Open your browser. Go to twhl, at the tutorials section. Ignore the forums. The forums don't exist to you in this period. The forums are deleted, they don't exist.
4. Read carefully, and learn from the tutorials.
5. Try making experiments with that knowledge in hammer.
6. Do this for 1-2 weeks.
7. Try making a complete map, with beautiful architecture, lighting, entities and that sort of stuff.
8. Upload the map. Receive feedback. See what's wrong.
9. Try correcting your map after those feedbacks.
10. Ask again about your mod.

I think it should be easy...
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-13 19:30:53 UTC Post #277879
Stop making useless threads like this.
The next one you make will be your last, if you catch my drift. Learn some forum etiquette and think very carefully about it before posting again.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-01-13 19:41:01 UTC Post #277880
Start with simpler maps. If you try to do too much too soon, you will fail and get discouraged, and people will laugh and throw things.
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-13 19:44:12 UTC Post #277881
You guys are saying I'm not ready to start this mod yet, so what do you think I should do before I even think about working on this thing?
I think it's best you abandon your mod until you know a bit more about the mapping aspect of mod making.
Start with making a small singleplayer map for example, to get to know the game entities and the editor. Just begin simple and we'll tell you how to get better, things you can improve.
For now, just forget about your mod until you know how to use the editor and how to make a decent map.
Posted 14 years ago2010-01-13 19:55:58 UTC Post #277882
Don't abandon abandon it, just... shelf it. As Gabe Newell once said
There's a lot of value in refinement.
It's true.
take a shower
This. Clean water coming down and saturating the air is good for you, and your mind.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-13 20:11:29 UTC Post #277883
Um,.....what is this thread about now?
Posted 14 years ago2010-01-13 20:13:30 UTC Post #277884
you seem to have listened to some of what we've said.

so why can't you listen to the repeated requests that you stop making shit threads?
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-13 20:56:49 UTC Post #277885
Stop creating threads like they are shouts, thats what you should do.
Posted 14 years ago2010-01-13 21:57:16 UTC Post #277890
OMG! Another one? You see, by doing this and creating multiple threads you confuse the heck out of people. I have no idea what we are talking about anymore......
Posted 14 years ago2010-01-13 22:01:37 UTC Post #277891
Everything Striker said is absolutely true.

Also, if this is the first active forum you've been a part of, that's cool. Just pay attention to your posting habits and compare them to how others are posting.
Posted 14 years ago2010-01-13 22:17:52 UTC Post #277893
MAX_PORTALS_ON_LEAF is 256 in Halflife, so this problem is quite rare and usually a side effect of having a damaged brush in the map.

picture table
How the heck do I use HINTs/How does VIS work
There are some decent tutorials. First, there is the excellent CounterMap tutorial for HL/CS.
Second, there is Geoffrey DeWan's old tutorial on the subject. Although for Q2, the concepts are identical. It is worth reading the whole article, and it is also worth noting that the SKIP support in Halflife that was added to ZHLT is not as robust.
Third, Another old tutorial, also for quake2, is also in the gamedesign.net archives.
MAX_MAP_CLIPNODES
There isn't any way to add more nodes or clipnodes to the bsp's (its already maxed out). However, at least clipnodes can be reduced with a bit of work.

When the maps are compiled all the 3d 'space' a player can get to is broken up into convex regions just like brushes are required to be, alot of them are extremely small or too small for a player, and if you put a CLIP brush over them they don't become clipnodes at all (well really there are still a few intersecting the brush on its surfaces, but the brush can be excluding dozens or hundreds of them at a time).

If the world has had a 'box' placed around it to prevent leaks, its probably causing several thousand (if not 10000+) extraneous nodes and clipnodes to be caused, not only wasting resources but will cause vis to work a lot harder than it needs to. An example map is available, demonstrating how it is possible to reduce the clipnodes in a map. Without the clip brush in place, the map requires over a hundred more clipnodes to define the player-accessable space.
Maaaahn (c)Striker..

..you like skewl in duh summuh tyme.
/copyright infringement hyper dodge Edit

Material Reference provided by:
http://www.slackiller.com/tommy14/errors.htm#clipnode
Posted 14 years ago2010-01-13 22:56:23 UTC Post #277895
Instead of asking for help with errors you get from making a map badly (no offense) you could read the 'In the beginning' tutorials and learn how to map well from the beginning.
Also, if you're not using ZHLT and it's tool wad file, you may want that.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-14 01:51:56 UTC Post #277899
you should read the 'In the beginning' tutorials
Fix'd.
Those tutorials got me off the ground, I'm sure it's kickstarted others, too.
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-14 02:48:01 UTC Post #277904
Yeah, I mean, I didn't post a single thing on any forum until months after I'd started mapping. It just wasn't necessary at all in the beginning. I also used VERC for the most part, but TWHL works fine too. The thing is, all these beginner questions are completely and totally answered by any number of tutorials out there, maybe even in the friggin' Hammer help guide. Learn to figure stuff out yourself, because if you keep on mapping and get really advanced, you'll reach a point where the stuff you're trying to do isn't covered anywhere, and you have to make it up as you go. self-sufficiency is really important stuff at any stage, though.
Posted 14 years ago2010-01-14 03:51:22 UTC Post #277906
agreed..

not that i have any room to judge you for spamming... or even have any concern in the manner.. hell i may even choose to humor you.

fact of the matter is though.. I was mapping for at least 3 years before I discovered twhl... I was reading their tutorials on mapping, and following a few of the threads in secretly WELL before posting at twhl maybe for a few months..

and even NOW when I post I do it under the proper pretext that it will be a well appreciated, and fairly clever-ish-ly(literally the 'proper spelling' suggestion offered by opera browser) deserving of web space thread.

but hey.. THERE IS SOME GOOD NEWS

if you EVER feel like relentlessly filling a forum up with un-important non-topical threads... please feel free to do so one 1 of the below mentioned sites..

http://forums.peany.net/

http://www.gaiaonline.com/

http://www.dustloop.com
(but don't tell them you know me at this one)
Posted 14 years ago2010-01-14 03:53:40 UTC Post #277907
just playing around homie..

...now help me beat the galaga cabinet

/edit

++DOUBLE POST
Jynx! you owe me a coke, n**ga
Posted 14 years ago2010-01-14 03:55:12 UTC Post #277908
wait wut
Luke LukeLuke
Posted 14 years ago2010-01-14 03:56:42 UTC Post #277909
http://forums.peany.net/

http://www.gaiaonline.com/

http://www.dustloop.com
(but don't tell them you know me at this one)
Oooh, Imma go tell EVERYONE.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-01-14 05:14:24 UTC Post #277912
when I post I do it under the proper pretext that it will be a well appreciated
:\
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-14 16:14:34 UTC Post #277923
Psilous: Maybe your words are correctly spelled, but often your grammar is bizarre at best. Which is an interesting interpretation exercise.

But I'm with you. I got my hands on Worldcraft 3.3 in 2002, I only started posting in a forum when I came across TWHL in 2009. But actually, I didn't even have internet access back in 2002. I had to learn all I could from the occasional read of VERC whenever I was at a friend's; my killboxes lasted less than a month when I realised they were shit. In fact, I was never able to compile them, because I only had the q tools. But I had to swallow all my shit maps because I had noone to ask, and I had to learn like a man, on my own.
Posted 14 years ago2010-01-14 16:46:09 UTC Post #277924
@ Disco: Yeah.. proper grammatical structure is above me.. At least I only write comic books.. and not like.. carta's, or bibles, or all that important-y type literature media

and maps are always shit.

it's just when you find your girlfriends diamond engagement ring inside one.. makes it all seem worth while (not a reference to 'american wedding' but could have easily been one)
Posted 14 years ago2010-01-14 17:28:16 UTC Post #277925
Have you?
Posted 14 years ago2010-01-14 18:05:00 UTC Post #277928
Maaaahn (c)Striker..

..you like skewl in duh summuh tyme.
I like school in the sumo time\style ?

You know psilous, you can get your dog for a walk in the sandwich. And don't forget to put your park with you. You can play people with it, but be careful not to hurt any freezbies(don't know the actual word).
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-14 19:04:52 UTC Post #277930
yeah, skooul in duh summuhtyme..

you gots noo~ class.


that however is rather interesting..

.. i was completely un-aware a canine could walk about in a well prepared sandwhich

i also didn't realize i had forgotten my park..

..completely mind boggled as to how a robot burns down a hermit crab shell with a lit cigar while submerged along the oceanic sea floor

nor did i know i couldn't see my new profile pic on a ps3 of the same ip

were just learning all sorts of interestingly challenging things today

..neat
Posted 14 years ago2010-01-14 19:55:53 UTC Post #277934
wait wut
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-15 01:34:22 UTC Post #277951
"Stop calling me stoopid!"
Posted 14 years ago2010-01-15 02:41:00 UTC Post #277956
Stop acting stoopid.
You must be logged in to post a response.